CollectAddonsOfType
0x0015e540 · 981 bytes · __regparm3
_ZL19CollectAddonsOfTypePKcji
Decompiled
undefined (3 params)
/* CollectAddonsOfType(char const*, unsigned int, int) */
void __regparm3 CollectAddonsOfType(char *param_1,uint param_2,int param_3)
{
int iVar1;
char *pcVar2;
int iVar3;
CUtlMemory<unsigned_char,int> *this;
int iVar4;
int in_GS_OFFSET;
int local_56c;
int local_564;
ulong local_558;
int local_554 [5];
char local_540 [260];
char local_43c [260];
char local_338 [260];
SAddOnMetaData local_234 [128];
char local_1b4 [128];
uint local_134;
ulong local_130;
CFmtStrN<256> local_12c [5];
char local_127 [263];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
V_snprintf(local_540,0x104,param_1);
V_FixSlashes(local_540,'/');
local_554[0] = 0;
local_554[1] = 0;
local_554[2] = 0;
local_554[3] = 0;
local_554[4] = 0;
/* try { // try from 0015e5e0 to 0015e913 has its CatchHandler @ 0015e926 */
(**(code **)(*g_pFileSystem + 0x84))(g_pFileSystem,local_554,local_540,&DAT_002a076d);
local_564 = local_554[3] + -1;
if (-1 < local_564) {
iVar1 = local_564 * 0x10;
do {
pcVar2 = CUtlString::operator_cast_to_char_((CUtlString *)(local_554[0] + iVar1));
iVar3 = V_stristr(pcVar2,"addons");
if (iVar3 != 0) {
pcVar2 = CUtlString::operator_cast_to_char_((CUtlString *)(local_554[0] + iVar1));
V_strncpy(local_43c,pcVar2,0x104);
V_StripLastDir(local_43c,0x104);
for (iVar3 = param_3; 0 < iVar3; iVar3 = iVar3 + -1) {
V_StripLastDir(local_43c,0x104);
}
V_StripTrailingSlash(local_43c);
if (param_2 == 0) {
V_FileBase(local_43c,local_338,0x104);
}
else {
pcVar2 = CUtlString::operator_cast_to_char_((CUtlString *)(local_554[0] + iVar1));
V_FileBase(pcVar2,local_338,0x104);
}
local_234[0] = (SAddOnMetaData)0x0;
local_1b4[0] = '\0';
local_130 = 0;
local_134 = param_2;
V_strncpy((char *)local_234,local_43c,0x80);
V_strncpy(local_1b4,local_338,0x80);
local_134 = param_2;
iVar3 = CUtlVector<SAddOnMetaData,CUtlMemory<SAddOnMetaData,int>>::Find
((CUtlVector<SAddOnMetaData,CUtlMemory<SAddOnMetaData,int>> *)
&s_vecAddonMetadata,local_234);
if (iVar3 == -1) {
CFmtStrN<256>::CFmtStrN(local_12c,"%s\\addoninfo.txt",local_43c);
CRC_File(&local_558,local_127);
local_130 = local_558;
local_56c = DAT_0039fab0;
if ((param_2 == 0) && (0 < DAT_0039fab0)) {
iVar4 = 0;
iVar3 = s_vecAddonMetadata;
do {
if ((local_558 == *(ulong *)(iVar3 + 0x104)) && (*(int *)(iVar3 + 0x100) == 1)) {
local_134 = 1;
V_strncpy(local_1b4,(char *)(iVar3 + 0x80),0x80);
iVar3 = CUtlVector<SAddOnMetaData,CUtlMemory<SAddOnMetaData,int>>::Find
((CUtlVector<SAddOnMetaData,CUtlMemory<SAddOnMetaData,int>> *)
&s_vecAddonMetadata,local_234);
if (iVar3 != -1) goto LAB_0015e742;
local_56c = DAT_0039fab0;
break;
}
iVar4 = iVar4 + 1;
iVar3 = iVar3 + 0x108;
} while (iVar4 != DAT_0039fab0);
}
DAT_0039fab0 = local_56c;
CUtlVector<SAddOnMetaData,CUtlMemory<SAddOnMetaData,int>>::InsertBefore
((CUtlVector<SAddOnMetaData,CUtlMemory<SAddOnMetaData,int>> *)
&s_vecAddonMetadata,local_56c,local_234);
}
}
LAB_0015e742:
local_564 = local_564 + -1;
iVar1 = iVar1 + -0x10;
} while (local_564 != -1);
iVar1 = local_554[3] + -1;
iVar3 = iVar1 * 0x10;
if (-1 < iVar1) {
do {
iVar1 = iVar1 + -1;
this = (CUtlMemory<unsigned_char,int> *)(local_554[0] + iVar3);
iVar3 = iVar3 + -0x10;
CUtlMemory<unsigned_char,int>::Purge(this);
} while (iVar1 != -1);
}
}
local_554[3] = 0;
CUtlMemory<CUtlString,int>::Purge((CUtlMemory<CUtlString,int> *)local_554);
local_554[4] = local_554[0];
CUtlMemory<CUtlString,int>::Purge((CUtlMemory<CUtlString,int> *)local_554);
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.