CMapReslistGenerator::EnableDeletionsTracking
0x0018d830 · 998 bytes · __thiscall
_ZN20CMapReslistGenerator23EnableDeletionsTrackingEv
Decompiled
undefined (1 param)
/* CMapReslistGenerator::EnableDeletionsTracking() */
void __thiscall CMapReslistGenerator::EnableDeletionsTracking(CMapReslistGenerator *this)
{
short sVar1;
int iVar2;
int iVar3;
char *pcVar4;
int iVar5;
char *pcVar6;
int in_GS_OFFSET;
int local_14c;
int local_144;
char local_13c [22];
CUtlSymbol local_126 [2];
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
*this = (CMapReslistGenerator)0x1;
iVar2 = (**(code **)(g_pFileSystem[1] + 8))(g_pFileSystem + 1,"deletions.bat",&DAT_002a3e98,0);
if (iVar2 == 0) {
Warning("Unable to load deletions.bat file %s\n","deletions.bat");
*this = (CMapReslistGenerator)0x0;
goto LAB_0018da45;
}
iVar3 = (**(code **)(g_pFileSystem[1] + 0x18))(g_pFileSystem + 1,iVar2);
if (iVar3 < 1) {
LAB_0018d900:
local_144 = 0;
}
else {
pcVar4 = operator_new__(iVar3 + 1);
if (pcVar4 == (char *)0x0) goto LAB_0018d900;
iVar5 = (**(code **)g_pFileSystem[1])(g_pFileSystem + 1,pcVar4,iVar3,iVar2);
if (iVar3 == iVar5) {
local_144 = 0;
pcVar4[iVar3] = '\0';
pcVar6 = pcVar4;
while( true ) {
pcVar6 = (char *)COM_Parse(pcVar6);
if (com_token == '\0') break;
iVar3 = _V_stricmp(&com_token,"del");
if (iVar3 != 0) {
V_snprintf(local_124,0x104,"%s/%s",com_gamedir,&com_token);
while( true ) {
iVar3 = COM_TokenWaiting(pcVar6);
if (iVar3 == 0) break;
pcVar6 = (char *)COM_Parse(pcVar6);
}
V_FixSlashes(local_124,'/');
_V_strlower(local_124);
CUtlSymbolTable::AddString(local_13c);
local_144 = local_144 + 1;
}
}
}
else {
local_144 = 0;
}
operator_delete__(pcVar4);
}
(**(code **)(g_pFileSystem[1] + 0xc))(g_pFileSystem + 1,iVar2);
iVar2 = (**(code **)(g_pFileSystem[1] + 8))(g_pFileSystem + 1,"undelete.lst",&DAT_002a3e98,0);
if (iVar2 == 0) {
local_14c = 0;
}
else {
iVar3 = (**(code **)(g_pFileSystem[1] + 0x18))(g_pFileSystem + 1,iVar2);
if (iVar3 < 1) {
LAB_0018d9d8:
local_14c = 0;
}
else {
pcVar4 = operator_new__(iVar3 + 1);
if (pcVar4 == (char *)0x0) goto LAB_0018d9d8;
iVar5 = (**(code **)g_pFileSystem[1])(g_pFileSystem + 1,pcVar4,iVar3,iVar2);
if (iVar3 == iVar5) {
local_14c = 0;
pcVar4[iVar3] = '\0';
pcVar6 = pcVar4;
while( true ) {
pcVar6 = (char *)COM_Parse(pcVar6);
if (com_token == '\0') break;
V_FixSlashes(&com_token,'/');
_V_strlower(&com_token);
CUtlSymbolTable::AddString((char *)local_126);
sVar1 = CUtlRBTree<CUtlSymbol,unsigned_short,bool(*)(CUtlSymbol_const&,CUtlSymbol_const&),CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<CUtlSymbol,unsigned_short,bool(*)(CUtlSymbol_const&,CUtlSymbol_const&),CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short>>
*)(this + 0x120),local_126);
if (sVar1 == -1) {
CUtlRBTree<CUtlSymbol,unsigned_short,bool(*)(CUtlSymbol_const&,CUtlSymbol_const&),CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CUtlSymbol,unsigned_short,bool(*)(CUtlSymbol_const&,CUtlSymbol_const&),CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short>>
*)(this + 0x120),local_126);
local_14c = local_14c + 1;
}
}
}
else {
local_14c = 0;
}
operator_delete__(pcVar4);
}
(**(code **)(g_pFileSystem[1] + 0xc))(g_pFileSystem + 1,iVar2);
}
(**(code **)(*g_pFileSystem + 0x108))(g_pFileSystem,TrackDeletionsLoggingFunc);
Msg("Tracking deletions (%u files in deletion list in \'%s\', %u previous warnings loaded from \'%s\'\n"
,local_144,"deletions.bat",local_14c,"undelete.lst");
LAB_0018da45:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.