CDownloadListGenerator::ForceExactFile
0x0013ec90 · 573 bytes · __thiscall
_ZN22CDownloadListGenerator14ForceExactFileEPKc15ConsistencyType
Decompiled
undefined (3 params)
/* CDownloadListGenerator::ForceExactFile(char const*, ConsistencyType) */
void __thiscall
CDownloadListGenerator::ForceExactFile(CDownloadListGenerator *this,char *param_1,int param_3)
{
char cVar1;
int iVar2;
int in_GS_OFFSET;
char *local_2050;
undefined4 local_2041;
undefined4 local_203d;
undefined4 local_2039;
undefined4 local_2035;
undefined1 local_2031;
undefined4 local_2030;
undefined4 local_202c;
undefined4 local_2028;
undefined4 local_2024;
char local_2020 [4096];
char local_1020 [4096];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (*(int *)(this + 0x17c) == 0) goto LAB_0013ed71;
if (1 < param_3 - 1U) {
param_3 = 1;
}
iVar2 = _V_strstr(param_1,".vmt");
if (iVar2 == 0) {
iVar2 = _V_strstr(param_1,".vtf");
if (iVar2 != 0) goto LAB_0013ece4;
cVar1 = MD5_Hash_File((uchar *)&local_2041,param_1,false,(uint *)0x0);
local_2050 = param_1;
}
else {
LAB_0013ece4:
iVar2 = V_strnicmp(param_1,"materials",9);
if (iVar2 == 0) {
V_strncpy(local_2020,param_1,0x1000);
}
else {
V_snprintf(local_2020,0x1000,"materials\\%s",param_1);
}
local_2050 = local_2020;
cVar1 = MD5_Hash_File((uchar *)&local_2041,local_2050,false,(uint *)0x0);
}
if (cVar1 == '\x01') {
V_strncpy(local_1020,local_2050,0x1000);
V_FixSlashes(local_1020,'/');
local_2031 = (undefined1)param_3;
local_2030 = local_2041;
local_202c = local_203d;
local_2028 = local_2039;
local_2024 = local_2035;
iVar2 = (**(code **)(**(int **)(this + 0x17c) + 0x34))(*(int **)(this + 0x17c),local_1020);
if (iVar2 == 0xffff) {
(**(code **)(**(int **)(this + 0x17c) + 0x24))
(*(int **)(this + 0x17c),1,local_1020,0x11,&local_2031);
}
else {
(**(code **)(**(int **)(this + 0x17c) + 0x2c))(*(int **)(this + 0x17c),iVar2,0x11,&local_2031)
;
}
}
else {
DevWarning("Failed to CRC %s\n",param_1);
}
LAB_0013ed71:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.