CDownloadListGenerator::EncodeWhiteList
0x001403e0 · 626 bytes · __thiscall
_ZN22CDownloadListGenerator15EncodeWhiteListEv
Decompiled
undefined (1 param)
/* CDownloadListGenerator::EncodeWhiteList() */
void __thiscall CDownloadListGenerator::EncodeWhiteList(CDownloadListGenerator *this)
{
byte bVar1;
char cVar2;
char cVar3;
int iVar4;
int iVar5;
int iVar6;
char *pcVar7;
int in_GS_OFFSET;
byte bVar8;
undefined1 local_239;
uchar local_238 [16];
char local_228 [260];
byte local_124;
undefined4 local_123;
undefined4 local_11f;
undefined4 local_11b;
undefined4 local_117;
int local_20;
bVar8 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (*(int *)(this + 0x17c) != 0) {
iVar6 = 0;
cVar2 = IsInCoopMode();
cVar3 = IsAddOnVPKGame(this);
if (0 < *(int *)(this + 0x18c)) {
do {
iVar5 = iVar6 * 0x115 + *(int *)(this + 0x180);
bVar1 = *(byte *)(iVar5 + 0x114);
if ((((bVar1 & 2) != 0) && (((bVar1 & 0x10) == 0 || (cVar2 == '\0')))) &&
(((bVar1 & 0x20) == 0 || (cVar3 == '\0')))) {
local_123 = *(undefined4 *)(iVar5 + 0x104);
local_11f = *(undefined4 *)(iVar5 + 0x108);
local_11b = *(undefined4 *)(iVar5 + 0x10c);
local_117 = *(undefined4 *)(iVar5 + 0x110);
local_124 = bVar1;
iVar4 = (**(code **)(**(int **)(this + 0x17c) + 0x34))(*(int **)(this + 0x17c),iVar5);
if (iVar4 == 0xffff) {
(**(code **)(**(int **)(this + 0x17c) + 0x24))
(*(int **)(this + 0x17c),1,iVar5,0x11,&local_124);
}
else {
(**(code **)(**(int **)(this + 0x17c) + 0x2c))
(*(int **)(this + 0x17c),iVar4,0x11,&local_124);
}
}
iVar6 = iVar6 + 1;
} while (iVar6 < *(int *)(this + 0x18c));
}
pcVar7 = local_228;
for (iVar6 = 0x41; iVar6 != 0; iVar6 = iVar6 + -1) {
pcVar7[0] = '\0';
pcVar7[1] = '\0';
pcVar7[2] = '\0';
pcVar7[3] = '\0';
pcVar7 = pcVar7 + ((uint)bVar8 * -2 + 1) * 4;
}
GetAddonVPKName(this,local_228,0x104,(char *)(this + 0x100));
if (local_228[0] != '\0') {
V_snprintf((char *)&local_124,0x104,"addons/%s.vpk",local_228);
V_FixSlashes((char *)&local_124,'/');
local_239 = 0x92;
cVar2 = CalculateWhiteListCRC(this,local_238,(char *)&local_124);
if (cVar2 != '\0') {
iVar6 = (**(code **)(**(int **)(this + 0x17c) + 0x34))(*(int **)(this + 0x17c),&local_124);
if (iVar6 == 0xffff) {
(**(code **)(**(int **)(this + 0x17c) + 0x24))
(*(int **)(this + 0x17c),1,&local_124,0x11,&local_239);
}
else {
(**(code **)(**(int **)(this + 0x17c) + 0x2c))
(*(int **)(this + 0x17c),iVar6,0x11,&local_239);
}
}
}
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.