CLog::Open
0x001fa7e0 · 666 bytes · __thiscall
_ZN4CLog4OpenEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CLog::Open() */
void __thiscall CLog::Open(CLog *this)
{
uint uVar1;
char cVar2;
int iVar3;
uint uVar4;
uint uVar5;
uint uVar6;
uint uVar7;
int iVar8;
undefined4 uVar9;
char *pcVar10;
int iVar11;
int in_GS_OFFSET;
int iVar12;
undefined4 uVar13;
undefined4 uVar14;
undefined1 local_254 [4];
undefined4 local_250;
undefined4 local_24c;
undefined4 local_248;
int local_244;
int local_240;
char local_228 [260];
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (((this[8] != (CLog)0x0) && (*(int *)(sv_logfile._28_4_ + 0x30) != 0)) &&
((*(int *)(this + 0x20) == 0 || (*(int *)(sv_log_onefile._28_4_ + 0x30) == 0)))) {
pcVar10 = "FCVAR_NEVER_AS_STRING";
Close(this);
(**(code **)(_g_pVCR + 0x5c))(local_254);
if (((sv_logsdir[0x15] & 0x10) == 0) &&
(pcVar10 = *(char **)(sv_logsdir._28_4_ + 0x24), pcVar10 == (char *)0x0)) {
pcVar10 = "";
}
cVar2 = COM_IsValidPath(pcVar10);
if (cVar2 == '\0') {
pcVar10 = "logs";
}
iVar3 = (**(code **)(*cvar + 0x30))(cvar,"hostip");
uVar1 = *(uint *)(*(int *)(iVar3 + 0x1c) + 0x30);
uVar4 = NET_GetUDPPort(1);
uVar4 = uVar4 & 0xffff;
uVar5 = uVar1 & 0xff;
uVar6 = uVar1 >> 8 & 0xff;
uVar7 = (int)uVar1 >> 0x10 & 0xff;
iVar11 = 0;
iVar3 = local_244 + 1;
iVar12 = local_240 + 0x76c;
V_snprintf(local_228,0x104,"%s/L%03i_%03i_%03i_%03i_%i_%04i%02i%02i%02i%02i_",pcVar10,
uVar1 >> 0x18,uVar7,uVar6,uVar5,uVar4,iVar12,iVar3,local_248,local_24c,local_250);
uVar9 = local_248;
uVar13 = local_24c;
uVar14 = local_250;
do {
V_snprintf(local_124,0x104,"%s%03i.log",local_228,iVar11,uVar7,uVar6,uVar5,uVar4,iVar12,iVar3,
uVar9,uVar13,uVar14);
V_FixSlashes(local_124,'/');
COM_CreatePath(local_124);
iVar8 = (**(code **)(*(int *)(g_pFileSystem + 4) + 8))
(g_pFileSystem + 4,local_124,&DAT_002a9af2,"LOGDIR");
if (iVar8 == 0) {
COM_CreatePath(local_124);
iVar3 = (**(code **)(*(int *)(g_pFileSystem + 4) + 8))
(g_pFileSystem + 4,local_124,&DAT_002a5dab,"LOGDIR");
if (iVar3 != 0) {
ConMsg("Server logging data to file %s\n",local_124);
*(int *)(this + 0x20) = iVar3;
uVar9 = build_number();
Printf(this,"Log file started (file \"%s\") (game \"%s\") (version \"%i\")\n",local_124,
com_gamedir,uVar9);
goto LAB_001faa38;
}
break;
}
iVar11 = iVar11 + 1;
(**(code **)(*(int *)(g_pFileSystem + 4) + 0xc))(g_pFileSystem + 4,iVar8);
} while (iVar11 != 1000);
ConMsg("Unable to open logfiles under %s\nLogging disabled\n",local_228);
}
LAB_001faa38:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.