CNetworkStringTableDictionaryManager::HashStringCaselessIgnoreSlashes
0x001a30c0 · 164 bytes · __regparm3
_ZNK36CNetworkStringTableDictionaryManager31HashStringCaselessIgnoreSlashesEPKc.isra.25
Decompiled
undefined (1 param)
/* CNetworkStringTableDictionaryManager::HashStringCaselessIgnoreSlashes(char const*) const [clone
.isra.25] */
undefined4 __regparm3
CNetworkStringTableDictionaryManager::HashStringCaselessIgnoreSlashes(char *param_1)
{
undefined1 *puVar1;
int iVar2;
int iVar3;
int in_GS_OFFSET;
undefined4 uStackY_40;
int aiStack_38 [2];
undefined1 auStack_30 [12];
undefined4 local_24;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_1 == (char *)0x0) {
param_1 = "";
}
uStackY_40 = 0x1a30e8;
iVar3 = _V_strlen(param_1);
iVar2 = -((iVar3 + 0x10U & 0xfffffff0) + 0x10);
puVar1 = auStack_30 + iVar2;
*(char **)((int)aiStack_38 + iVar2) = param_1;
*(int *)((int)aiStack_38 + iVar2 + 4) = iVar3 + 1;
*(undefined1 **)(&stack0xffffffc4 + iVar2) = puVar1;
*(undefined4 *)((int)&uStackY_40 + iVar2) = 0x1a3110;
V_strncpy(*(char **)(&stack0xffffffc4 + iVar2),*(char **)((int)aiStack_38 + iVar2),
*(int *)((int)aiStack_38 + iVar2 + 4));
*(undefined4 *)((int)aiStack_38 + iVar2) = 0x2f;
*(undefined1 **)(&stack0xffffffc4 + iVar2) = puVar1;
*(undefined4 *)((int)&uStackY_40 + iVar2) = 0x1a3120;
V_FixSlashes(*(char **)(&stack0xffffffc4 + iVar2),*(char *)((int)aiStack_38 + iVar2));
*(undefined1 **)(&stack0xffffffc4 + iVar2) = puVar1;
*(undefined4 *)((int)&uStackY_40 + iVar2) = 0x1a3128;
_V_strlower(*(char **)(&stack0xffffffc4 + iVar2));
*(undefined4 **)(&stack0xffffffc4 + iVar2) = &local_24;
*(undefined4 *)((int)&uStackY_40 + iVar2) = 0x1a3130;
CRC32_Init(*(ulong **)(&stack0xffffffc4 + iVar2));
*(int *)((int)aiStack_38 + iVar2 + 4) = iVar3 + 1;
*(undefined1 **)((int)aiStack_38 + iVar2) = puVar1;
*(undefined4 **)(&stack0xffffffc4 + iVar2) = &local_24;
*(undefined4 *)((int)&uStackY_40 + iVar2) = 0x1a3140;
CRC32_ProcessBuffer(*(ulong **)(&stack0xffffffc4 + iVar2),*(void **)((int)aiStack_38 + iVar2),
*(int *)((int)aiStack_38 + iVar2 + 4));
*(undefined4 **)(&stack0xffffffc4 + iVar2) = &local_24;
*(undefined4 *)((int)&uStackY_40 + iVar2) = 0x1a3148;
CRC32_Final(*(ulong **)(&stack0xffffffc4 + iVar2));
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return local_24;
}
/* WARNING: Subroutine does not return */
*(undefined **)((int)&uStackY_40 + iVar2) = &UNK_001a3164;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.