L L4D2node

DownloadManager::Queue

0x0013d470 · 1054 bytes · __thiscall

_ZN15DownloadManager5QueueEPKcS1_

Decompiled

undefined (3 params)

/* DownloadManager::Queue(char const*, char const*) */

void __thiscall DownloadManager::Queue(DownloadManager *this,char *param_1,char *param_2)

{
  code *pcVar1;
  bool bVar2;
  char cVar3;
  int iVar4;
  char *pcVar5;
  undefined4 uVar6;
  RequestContext *pRVar7;
  byte bVar8;
  RequestContext **local_30;
  RequestContext *local_20 [4];
  
  bVar8 = 0;
  if ((param_2 != (char *)0x0) && (DAT_003b7f64 < 2)) {
    if ((param_1 == (char *)0x0) ||
       ((iVar4 = V_strnicmp(param_1,"http://",7), iVar4 != 0 &&
        (iVar4 = V_strnicmp(param_1,"https://",8), iVar4 != 0)))) {
      bVar2 = false;
    }
    else {
      bVar2 = true;
    }
    cVar3 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x28))(g_pFileSystem + 4,param_2,0);
    if (((((((cVar3 == '\0') || (cVar3 = CL_ShouldRedownloadFile(param_2), cVar3 != '\0')) &&
           (iVar4 = _V_strstr(param_2,"//"), iVar4 == 0)) &&
          ((iVar4 = _V_strstr(param_2,"\\\\"), iVar4 == 0 &&
           (iVar4 = _V_strstr(param_2,":"), iVar4 == 0)))) &&
         ((iVar4 = _V_strstr(param_2,"lua/"), iVar4 == 0 &&
          ((iVar4 = _V_strstr(param_2,"gamemodes/"), iVar4 == 0 &&
           (iVar4 = _V_strstr(param_2,"addons/"), iVar4 == 0)))))) &&
        (pcVar5 = strstr(param_2,".."), pcVar5 == (char *)0x0)) &&
       (cVar3 = CNetChan::IsValidFileForTransfer(param_2), cVar3 != '\0')) {
      if (bVar2) {
        pcVar1 = *(code **)(*(int *)(g_pFileSystem + 4) + 0x28);
        uVar6 = va("%s.bz2",param_2);
        cVar3 = (*pcVar1)(g_pFileSystem + 4,uVar6,0);
        if (cVar3 == '\0') {
          *(int *)(this + 0x30) = *(int *)(this + 0x30) + 1;
          if (TheDownloadCache == (DownloadCache *)0x0) {
            TheDownloadCache = operator_new(0x284);
            *(undefined4 *)TheDownloadCache = 0;
            DownloadCache::Init(TheDownloadCache);
          }
          local_20[0] = operator_new(0x530);
          CUtlVector<RequestContext*,CUtlMemory<RequestContext*,int>>::InsertBefore
                    ((CUtlVector<RequestContext*,CUtlMemory<RequestContext*,int>> *)this,
                     *(int *)(this + 0xc),local_20);
          pRVar7 = local_20[0];
          for (iVar4 = 0x14c; iVar4 != 0; iVar4 = iVar4 + -1) {
            *(undefined4 *)pRVar7 = 0;
            pRVar7 = pRVar7 + (uint)bVar8 * -8 + 4;
          }
          *(undefined4 *)(local_20[0] + 8) = 0;
          V_strncpy((char *)(local_20[0] + 0x114),com_gamedir,0x100);
          V_strncpy((char *)(local_20[0] + 0x214),param_2,0x100);
          V_strncat((char *)(local_20[0] + 0x214),".bz2",0x100,-1);
          V_FixSlashes((char *)(local_20[0] + 0x214),'/');
          local_20[0][2] = (RequestContext)0x1;
          local_20[0][3] = (RequestContext)0x1;
          V_strncpy((char *)(local_20[0] + 0x14),param_1,0x100);
          V_strncat((char *)(local_20[0] + 0x14),"/",0x100,-1);
        }
      }
      local_30 = local_20;
      *(int *)(this + 0x30) = *(int *)(this + 0x30) + 1;
      if (TheDownloadCache == (DownloadCache *)0x0) {
        TheDownloadCache = operator_new(0x284);
        *(undefined4 *)TheDownloadCache = 0;
        DownloadCache::Init(TheDownloadCache);
      }
      local_20[0] = operator_new(0x530);
      CUtlVector<RequestContext*,CUtlMemory<RequestContext*,int>>::InsertBefore
                ((CUtlVector<RequestContext*,CUtlMemory<RequestContext*,int>> *)this,
                 *(int *)(this + 0xc),local_30);
      pRVar7 = local_20[0];
      for (iVar4 = 0x14c; iVar4 != 0; iVar4 = iVar4 + -1) {
        *(undefined4 *)pRVar7 = 0;
        pRVar7 = pRVar7 + (uint)bVar8 * -8 + 4;
      }
      *(undefined4 *)(local_20[0] + 8) = 0;
      V_strncpy((char *)(local_20[0] + 0x114),com_gamedir,0x100);
      V_strncpy((char *)(local_20[0] + 0x214),param_2,0x100);
      V_FixSlashes((char *)(local_20[0] + 0x214),'/');
      if (bVar2) {
        local_20[0][3] = (RequestContext)0x1;
        V_strncpy((char *)(local_20[0] + 0x14),param_1,0x100);
        V_strncat((char *)(local_20[0] + 0x14),"/",0x100,-1);
      }
      else {
        local_20[0][3] = (RequestContext)0x0;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)