Sys_InitGame
0x00215680 · 637 bytes · __cdecl
_Z12Sys_InitGamePFPvPKcPiES1_S_i
Decompiled
undefined (4 params)
/* Sys_InitGame(void* (*)(char const*, int*), char const*, void*, int) */
bool Sys_InitGame(_func_void_ptr_char_ptr_int_ptr *param_1,char *param_2,void *param_3,int param_4)
{
code *pcVar1;
int *piVar2;
undefined4 uVar3;
__pid_t _Var4;
int iVar5;
undefined4 *puVar6;
bool bVar7;
byte bVar8;
bVar8 = 0;
InitMathlib();
FileSystem_SetWhitelistSpewFlags();
LoggingSystem_SetChannelSpewLevelByTag("Console",0);
LoggingSystem_PushLoggingState(0);
LoggingSystem_RegisterLoggingListener(&g_EngineLoggingListener);
ConVar::InstallChangeCallback((ConVar *)developer,DeveloperChangeCallback);
host_initialized = '\0';
pmainwindow = param_3;
s_bIsDedicated = param_4 != 0;
puVar6 = &gmodinfo;
for (iVar5 = 0x8b; iVar5 != 0; iVar5 = iVar5 + -1) {
*puVar6 = 0;
puVar6 = puVar6 + (uint)bVar8 * -2 + 1;
}
V_strncpy(Sys_InitGame(void*(*)(char_const*,int*),char_const*,void*,int)::s_pBaseDir,param_2,0x100
);
_V_strlower(Sys_InitGame(void*(*)(char_const*,int*),char_const*,void*,int)::s_pBaseDir);
V_FixSlashes(Sys_InitGame(void*(*)(char_const*,int*),char_const*,void*,int)::s_pBaseDir,'/');
host_parms = Sys_InitGame(void*(*)(char_const*,int*),char_const*,void*,int)::s_pBaseDir;
piVar2 = (int *)CommandLine_Tier0();
iVar5 = (**(code **)(*piVar2 + 0x28))(piVar2,"-pidfile");
if (iVar5 != 0) {
pcVar1 = *(code **)(g_pFileSystem[1] + 8);
piVar2 = (int *)CommandLine_Tier0();
uVar3 = (**(code **)(*piVar2 + 0x18))(piVar2,"-pidfile","srcds.pid");
iVar5 = (*pcVar1)(g_pFileSystem + 1,uVar3,&DAT_002c6247,0);
if (iVar5 == 0) {
piVar2 = (int *)CommandLine_Tier0();
uVar3 = (**(code **)(*piVar2 + 0xc))(piVar2,"-pidfile",0);
Warning("Unable to open pidfile (%s)\n",uVar3);
}
else {
pcVar1 = *(code **)(*g_pFileSystem + 100);
_Var4 = getpid();
(*pcVar1)(g_pFileSystem,iVar5,"%i\n",_Var4);
(**(code **)(g_pFileSystem[1] + 0xc))(g_pFileSystem + 1,iVar5);
}
}
TraceInit("Sys_Init()","Sys_Shutdown()",0);
piVar2 = (int *)CommandLine_Tier0();
iVar5 = (**(code **)(*piVar2 + 0x28))(piVar2,"-random_invariant");
SeedRandomNumberGenerator(iVar5 != 0);
TraceInit("Sys_InitMemory()","Sys_ShutdownMemory()",0);
Sys_InitMemory();
TraceInit("Host_Init( s_bIsDedicated )","Host_Shutdown()",0);
Host_Init((bool)s_bIsDedicated);
bVar7 = host_initialized != '\0';
if (bVar7) {
TraceInit("Sys_InitAuthentication()","Sys_ShutdownAuthentication()",0);
MapReslistGenerator_BuildMapList();
BuildMinidumpComment((char *)0x0,false);
}
return bVar7;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.