COM_InitFilesystem
0x00127120 · 417 bytes · __cdecl
_Z18COM_InitFilesystemPKc
Decompiled
undefined (1 param)
/* COM_InitFilesystem(char const*) */
void COM_InitFilesystem(char *param_1)
{
int iVar1;
char *pcVar2;
int in_GS_OFFSET;
KeyValues *local_228;
KeyValues *local_224;
KeyValues *local_220;
char *local_21c [2];
int *local_214;
char local_210 [512];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
CFSSearchPathsInit::CFSSearchPathsInit((CFSSearchPathsInit *)local_21c);
local_21c[0] = param_1;
local_214 = g_pFileSystem;
if (param_1 == (char *)0x0) {
local_21c[0] = DAT_003a1544;
}
FileSystem_LoadSearchPaths((CFSSearchPathsInit *)local_21c);
iVar1 = LoadGameInfoFile(param_1,&local_228,&local_224,&local_220);
if ((iVar1 == 0) && (local_228 != (KeyValues *)0x0)) {
pcVar2 = (char *)KeyValues::GetString(local_228,"type","singleplayer_only");
iVar1 = _V_stricmp(pcVar2,"singleplayer_only");
if (iVar1 == 0) {
DevMsg("Disabling whitelist file tracking in filesystem...\n");
(**(code **)(*g_pFileSystem + 0x16c))(g_pFileSystem,0);
}
else {
DevMsg("Enabling whitelist file tracking in filesystem...\n");
(**(code **)(*g_pFileSystem + 0x16c))(g_pFileSystem,1);
}
KeyValues::deleteThis();
}
V_MakeAbsolutePath(com_gamedir,0x104,local_210,(char *)0x0);
V_strncpy(com_basedir,host_parms,0x104);
_V_strlower(com_basedir);
V_FixSlashes(com_basedir,'/');
COM_SetupLogDir((char *)0x0);
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.