L L4D2node

CDownloadListGenerator::OnLevelLoadStart

0x0013fdc0 · 499 bytes · __thiscall

_ZN22CDownloadListGenerator16OnLevelLoadStartEPKc

Decompiled

undefined (2 params)

/* CDownloadListGenerator::OnLevelLoadStart(char const*) */

void __thiscall CDownloadListGenerator::OnLevelLoadStart(CDownloadListGenerator *this,char *param_1)

{
  char cVar1;
  KeyValues *this_00;
  IBaseFileSystem *pIVar2;
  undefined4 uVar3;
  int in_GS_OFFSET;
  uint uVar4;
  char local_124 [260];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (*(int *)(this + 0x140) != 0) {
    (**(code **)(g_pFileSystem[1] + 0xc))(g_pFileSystem + 1,*(int *)(this + 0x140));
    *(undefined4 *)(this + 0x140) = 0;
  }
  CUtlSymbolTable::RemoveAll((CUtlSymbolTable *)(this + 0x144));
  if (*(int *)(sv_logdownloadlist._28_4_ + 0x30) != 0) {
    (**(code **)(*g_pFileSystem + 0x48))(g_pFileSystem,"DownloadLists",&DAT_002a0772);
    V_snprintf(local_124,0x104,"DownloadLists/%s.lst",param_1);
    uVar3 = (**(code **)(g_pFileSystem[1] + 8))
                      (g_pFileSystem + 1,local_124,&DAT_002a5dab,&DAT_002a076d);
    *(undefined4 *)(this + 0x140) = uVar3;
  }
  V_snprintf((char *)this,0x100,"%s/",com_gamedir);
  V_FixSlashes((char *)this,'/');
  this_00 = (KeyValues *)(this + 0x100);
  uVar4 = 0x40;
  V_snprintf((char *)this_00,0x40,"%s",param_1);
  if (*(int *)(this + 0x18c) == 0) {
    this_00 = KeyValues::operator_new((KeyValues *)0x2c,uVar4);
                    /* try { // try from 0013fec9 to 0013fecd has its CatchHandler @ 0013ffc5 */
    KeyValues::KeyValues(this_00,"",(IKeyValuesSystem *)0x0,false);
    pIVar2 = (IBaseFileSystem *)0x0;
    if (g_pFileSystem != (int *)0x0) {
      pIVar2 = (IBaseFileSystem *)(g_pFileSystem + 1);
    }
    cVar1 = KeyValues::LoadFromFile(this_00,pIVar2,"whitelist.cfg","MOD");
    if ((cVar1 == '\0') || (cVar1 = LoadServerWhiteList(this,this_00), cVar1 == '\0')) {
      DevWarning("Can\'t load pure server whitelist in %s.\n","whitelist.cfg");
    }
    KeyValues::deleteThis();
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail(this_00);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)