AngleDiff
0x00bc2fd0 · 117 bytes · __cdecl
_Z9AngleDiffff
Decompiled
undefined (2 params)
/* AngleDiff(float, float) */
longdouble AngleDiff(float param_1,float param_2)
{
ushort in_FPUStatusWord;
float fVar1;
fVar1 = param_1 - param_2;
do {
fVar1 = fVar1 - (fVar1 / 360.0) * 360.0;
} while ((in_FPUStatusWord & 0x400) != 0);
if (param_1 <= param_2) {
if (fVar1 <= -180.0) {
return (longdouble)(fVar1 + 360.0);
}
}
else if (180.0 <= fVar1) {
fVar1 = fVar1 - 360.0;
}
return (longdouble)fVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.