ZombieBotBody::AimHeadTowards
0x00a4cc40 · 839 bytes · __cdecl
_ZN13ZombieBotBody14AimHeadTowardsERK6VectorN5IBody18LookAtPriorityTypeEfP13INextBotReplyPKc
Decompiled
undefined (5 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* ZombieBotBody::AimHeadTowards(Vector const&, IBody::LookAtPriorityType, float, INextBotReply*,
char const*) */
void ZombieBotBody::AimHeadTowards
(int *param_1,float *param_2,undefined4 param_3,undefined4 param_4,
undefined4 *param_5)
{
uint *puVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
CBaseAnimating *pCVar6;
int iVar7;
code *pcVar8;
char cVar9;
float *pfVar10;
CStudioHdr *pCVar11;
undefined4 uVar12;
int iVar13;
CStudioHdr *pCVar14;
longdouble lVar15;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
int local_2c;
float local_28;
float local_24;
local_3c = 0;
local_38 = 0;
if (_towlower == 0) {
local_2c = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_3c,0,0,0,0,
"/data/src/game/server/terror/zombiebot/zombiebotbody.cpp",199,
&AimHeadTowards(Vector_const&,IBody::LookAtPriorityType,float,INextBotReply*,char_const*)
::tm_fmt,"(%s)%s","NextBot","ZombieBotBody::AimHeadTowards( pos )");
local_2c = _towlower;
}
iVar7 = _DAT_0105db00;
local_34 = local_3c;
local_30 = local_38;
/* try { // try from 00a4cec6 to 00a4cf26 has its CatchHandler @ 00a4cfc2 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar13 = ThreadGetCurrentId(), iVar7 == iVar13)) {
if ((char *)*_DAT_0105d15c != "ZombieBotBody::AimHeadTowards( pos )") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd27fc8,(char *)0x0,0xca8906);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 00a4ccfc to 00a4ce2e has its CatchHandler @ 00a4cfa1 */
pfVar10 = (float *)(**(code **)(*param_1 + 0xb8))(param_1);
fVar2 = param_2[2];
fVar3 = *param_2;
fVar4 = pfVar10[2];
fVar5 = *pfVar10;
param_1[0xb] = (int)(param_2[1] - pfVar10[1]);
param_1[0xc] = (int)(fVar2 - fVar4);
param_1[10] = (int)(fVar3 - fVar5);
VectorNormalize((Vector *)(param_1 + 10));
VectorAngles((Vector *)(param_1 + 10),(QAngle *)&local_28);
fVar2 = *(float *)(param_1[5] + 0x3a8);
lVar15 = (longdouble)AngleDiff(local_24,*(float *)(param_1[5] + 0x3ac));
pCVar6 = (CBaseAnimating *)param_1[5];
iVar7 = param_1[0x1c];
pCVar11 = *(CStudioHdr **)(pCVar6 + 0x13e0);
if (pCVar11 == (CStudioHdr *)0x0) {
iVar13 = CBaseEntity::GetModel((CBaseEntity *)pCVar6);
if (iVar13 != 0) {
CBaseAnimating::LockStudioHdr(pCVar6);
}
pCVar11 = *(CStudioHdr **)(pCVar6 + 0x13e0);
pCVar14 = (CStudioHdr *)0x0;
if (pCVar11 != (CStudioHdr *)0x0) goto LAB_00a4cd8d;
}
else {
LAB_00a4cd8d:
pCVar14 = (CStudioHdr *)0x0;
if (*(int *)pCVar11 != 0) {
pCVar14 = pCVar11;
}
}
CBaseAnimating::SetPoseParameter(pCVar6,pCVar14,iVar7,(float)lVar15);
lVar15 = (longdouble)AngleDiff(local_28,fVar2);
pCVar6 = (CBaseAnimating *)param_1[5];
iVar7 = param_1[0x1d];
pCVar11 = *(CStudioHdr **)(pCVar6 + 0x13e0);
if (pCVar11 == (CStudioHdr *)0x0) {
/* try { // try from 00a4cf4b to 00a4cf8b has its CatchHandler @ 00a4cfa1 */
iVar13 = CBaseEntity::GetModel((CBaseEntity *)pCVar6);
if (iVar13 != 0) {
CBaseAnimating::LockStudioHdr(pCVar6);
}
pCVar11 = *(CStudioHdr **)(pCVar6 + 0x13e0);
pCVar14 = (CStudioHdr *)0x0;
if (pCVar11 == (CStudioHdr *)0x0) goto LAB_00a4cded;
}
pCVar14 = (CStudioHdr *)0x0;
if (*(int *)pCVar11 != 0) {
pCVar14 = pCVar11;
}
LAB_00a4cded:
CBaseAnimating::SetPoseParameter(pCVar6,pCVar14,iVar7,(float)lVar15);
if (param_5 != (undefined4 *)0x0) {
pcVar8 = *(code **)*param_5;
uVar12 = (**(code **)(*param_1 + 0xb0))(param_1);
(*pcVar8)(param_5,uVar12);
}
iVar7 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar13 = ThreadGetCurrentId(), iVar7 == iVar13)) {
cVar9 = CVProfNode::ExitScope();
if (cVar9 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_2c != 0) {
(**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.