L L4D2node

AnglesAreEqual

0x00bc3150 · 64 bytes · __cdecl

_Z14AnglesAreEqualfff

Decompiled

undefined (3 params)

/* AnglesAreEqual(float, float, float) */

bool AnglesAreEqual(float param_1,float param_2,float param_3)

{
  longdouble lVar1;
  
  lVar1 = (longdouble)AngleDiff(param_1,param_2);
  return ABS((float)lVar1) < param_3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)