L L4D2node

Q_log2

0x00bbbe80 · 25 bytes · __cdecl

_Z6Q_log2j

Decompiled

undefined (1 param)

/* Q_log2(unsigned int) */

int Q_log2(uint param_1)

{
  int iVar1;
  
  iVar1 = 0;
  while (param_1 = param_1 >> 1, param_1 != 0) {
    iVar1 = iVar1 + 1;
  }
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)