L L4D2node

ServerClassInit<DT_TETutorLesson::ignored>

0x00523330 · 334 bytes · __cdecl

_Z15ServerClassInitIN16DT_TETutorLesson7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_TETutorLesson::ignored>(DT_TETutorLesson::ignored*) */

int ServerClassInit<DT_TETutorLesson::ignored>(ignored *param_1)

{
  int iVar1;
  undefined4 uVar2;
  undefined4 uVar3;
  code *pcVar4;
  undefined4 uVar5;
  undefined4 uVar6;
  
  if (ServerClassInit<DT_TETutorLesson::ignored>(DT_TETutorLesson::ignored*)::g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_TETutorLesson::ignored>(DT_TETutorLesson::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 005233c7 to 005233cb has its CatchHandler @ 00523485 */
      SendPropInt(ServerClassInit<DT_TETutorLesson::ignored>(DT_TETutorLesson::ignored*)::
                  g_SendProps,0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 005233d6 to 005233da has its CatchHandler @ 005234b0 */
      iVar1 = Q_log2(0x4c);
      uVar6 = 0x80;
      uVar5 = 0;
                    /* try { // try from 00523419 to 0052341d has its CatchHandler @ 005234cd */
      SendPropInt(ServerClassInit<DT_TETutorLesson::ignored>(DT_TETutorLesson::ignored*)::
                  g_SendProps + 0x54,0xc2f52c,0xc,4,iVar1 + 1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
      pcVar4 = SendProxy_EHandleToInt;
      uVar3 = 0xffffffff;
      uVar2 = 4;
                    /* try { // try from 00523450 to 00523454 has its CatchHandler @ 005234cf */
      SendPropEHandle(ServerClassInit<DT_TETutorLesson::ignored>(DT_TETutorLesson::ignored*)::
                      g_SendProps + 0xa8,0xd1badc,0x10,4,
                      (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)
                      &DAT_ffffffff);
      __cxa_guard_release(&ServerClassInit<DT_TETutorLesson::ignored>(DT_TETutorLesson::ignored*)::
                           g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle,uVar2,uVar3,pcVar4,uVar5,uVar6);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_TETutorLesson::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_TETutorLesson::ignored>(DT_TETutorLesson::ignored*)::g_SendProps +
             0x54),2,"DT_TETutorLesson");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)