L L4D2node

SendProp::GetNumArrayLengthBits

0x005905c0 · 25 bytes · __thiscall

_ZNK8SendProp21GetNumArrayLengthBitsEv

Decompiled

undefined (1 param)

/* SendProp::GetNumArrayLengthBits() const */

int __thiscall SendProp::GetNumArrayLengthBits(SendProp *this)

{
  int iVar1;
  
  iVar1 = Q_log2(*(uint *)(this + 0x20));
  return iVar1 + 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)