L L4D2node

ServerClassInit<DT_TEPlayerAnimEvent::ignored>

0x00655510 · 405 bytes · __cdecl

_Z15ServerClassInitIN20DT_TEPlayerAnimEvent7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_TEPlayerAnimEvent::ignored>(DT_TEPlayerAnimEvent::ignored*) */

int ServerClassInit<DT_TEPlayerAnimEvent::ignored>(ignored *param_1)

{
  int iVar1;
  
  if (ServerClassInit<DT_TEPlayerAnimEvent::ignored>(DT_TEPlayerAnimEvent::ignored*)::g_SendProps ==
      '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_TEPlayerAnimEvent::ignored>(DT_TEPlayerAnimEvent::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 006555a7 to 006555ab has its CatchHandler @ 006556ac */
      SendPropInt(ServerClassInit<DT_TEPlayerAnimEvent::ignored>(DT_TEPlayerAnimEvent::ignored*)::
                  g_SendProps,0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 006555de to 006555e2 has its CatchHandler @ 006556d7 */
      SendPropEHandle(ServerClassInit<DT_TEPlayerAnimEvent::ignored>(DT_TEPlayerAnimEvent::ignored*)
                      ::g_SendProps + 0x54,0xc6cf0a,0xc,4,
                      (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)
                      &DAT_ffffffff);
                    /* try { // try from 006555ed to 006555f1 has its CatchHandler @ 006556ef */
      iVar1 = Q_log2(99);
                    /* try { // try from 00655630 to 00655634 has its CatchHandler @ 006556e0 */
      SendPropInt(ServerClassInit<DT_TEPlayerAnimEvent::ignored>(DT_TEPlayerAnimEvent::ignored*)::
                  g_SendProps + 0xa8,0xc6cfa6,0x10,4,iVar1 + 1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
                    /* try { // try from 00655677 to 0065567b has its CatchHandler @ 006556e9 */
      SendPropInt(ServerClassInit<DT_TEPlayerAnimEvent::ignored>(DT_TEPlayerAnimEvent::ignored*)::
                  g_SendProps + 0xfc,0xc6cfaf,0x14,4,0x20,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
      __cxa_guard_release(&ServerClassInit<DT_TEPlayerAnimEvent::ignored>(DT_TEPlayerAnimEvent::ignored*)
                           ::g_SendProps);
      __cxa_atexit(__tcf_1,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_TEPlayerAnimEvent::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_TEPlayerAnimEvent::ignored>(DT_TEPlayerAnimEvent::ignored*)::
              g_SendProps + 0x54),3,"DT_TEPlayerAnimEvent");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)