L L4D2node

CChoreoEvent::HasEndTime

0x00ba4960 · 23 bytes · __thiscall

_ZN12CChoreoEvent10HasEndTimeEv

Decompiled

undefined (1 param)

/* CChoreoEvent::HasEndTime() */

bool __thiscall CChoreoEvent::HasEndTime(CChoreoEvent *this)

{
  return *(float *)(this + 0x4c) != -1.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)