CChoreoScene::EventLess
0x00baf040 · 398 bytes · __cdecl
_ZN12CChoreoScene9EventLessERKNS_10ActiveListES2_
Decompiled
undefined (2 params)
/* CChoreoScene::EventLess(CChoreoScene::ActiveList const&, CChoreoScene::ActiveList const&) */
bool CChoreoScene::EventLess(ActiveList *param_1,ActiveList *param_2)
{
CChoreoEvent *this;
CChoreoEvent *this_00;
char cVar1;
CChoreoActor *this_01;
CChoreoActor *pCVar2;
char *__s2;
char *__s1;
int iVar3;
CChoreoChannel *pCVar4;
CChoreoChannel *pCVar5;
int iVar6;
bool bVar7;
longdouble lVar8;
longdouble lVar9;
this = *(CChoreoEvent **)(param_1 + 4);
this_00 = *(CChoreoEvent **)(param_2 + 4);
lVar8 = (longdouble)CChoreoEvent::GetStartTime(this);
lVar9 = (longdouble)CChoreoEvent::GetStartTime(this_00);
if ((float)lVar9 <= (float)lVar8) {
lVar8 = (longdouble)CChoreoEvent::GetStartTime(this);
lVar9 = (longdouble)CChoreoEvent::GetStartTime(this_00);
if ((float)lVar9 < (float)lVar8) {
return false;
}
cVar1 = CChoreoEvent::HasEndTime(this);
if ((cVar1 != '\0') && (cVar1 = CChoreoEvent::HasEndTime(this_00), cVar1 != '\0')) {
lVar8 = (longdouble)CChoreoEvent::GetEndTime(this);
lVar9 = (longdouble)CChoreoEvent::GetEndTime(this_00);
if ((float)lVar9 < (float)lVar8) goto LAB_00baf076;
lVar8 = (longdouble)CChoreoEvent::GetEndTime(this);
lVar9 = (longdouble)CChoreoEvent::GetEndTime(this_00);
if ((float)lVar8 < (float)lVar9) {
return false;
}
}
this_01 = (CChoreoActor *)CChoreoEvent::GetActor(this);
pCVar2 = (CChoreoActor *)CChoreoEvent::GetActor(this_00);
if (((this_01 != (CChoreoActor *)0x0) && (pCVar2 != (CChoreoActor *)0x0)) && (this_01 == pCVar2)
) {
pCVar4 = (CChoreoChannel *)CChoreoEvent::GetChannel(this);
pCVar5 = (CChoreoChannel *)CChoreoEvent::GetChannel(this_00);
if (((pCVar4 != (CChoreoChannel *)0x0) && (pCVar5 != (CChoreoChannel *)0x0)) &&
(pCVar4 == pCVar5)) {
iVar3 = CChoreoActor::FindChannelIndex(this_01,pCVar4);
iVar6 = CChoreoActor::FindChannelIndex(this_01,pCVar4);
return iVar3 < iVar6;
}
}
__s2 = (char *)CChoreoEvent::GetName(this_00);
__s1 = (char *)CChoreoEvent::GetName(this);
iVar3 = strcmp(__s1,__s2);
bVar7 = iVar3 == -1;
}
else {
LAB_00baf076:
bVar7 = true;
}
return bVar7;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.