CBaseFlex::ProcessFlexSettingSceneEvent
0x006290f0 · 669 bytes · __thiscall
_ZN9CBaseFlex28ProcessFlexSettingSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEvent
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseFlex::ProcessFlexSettingSceneEvent(CSceneEventInfo*, CChoreoScene*, CChoreoEvent*) */
undefined4 __thiscall
CBaseFlex::ProcessFlexSettingSceneEvent
(CBaseFlex *this,CSceneEventInfo *param_1,CChoreoScene *param_2,CChoreoEvent *param_3)
{
char *pcVar1;
char cVar2;
int iVar3;
char *pcVar4;
float fVar5;
int iVar6;
flexsettinghdr_t *pfVar7;
longdouble lVar8;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
cVar2 = CChoreoEvent::HasEndTime(param_3);
if (cVar2 != '\0') {
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/baseflex.cpp",0x4e0,
&ProcessFlexSettingSceneEvent(CSceneEventInfo*,CChoreoScene*,CChoreoEvent*)::tm_fmt
,"(%s)%s","Unaccounted","CBaseFlex::ProcessFlexSettingSceneEvent");
local_20 = ___atan2f_finite;
}
iVar6 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 006291b2 to 006291b6 has its CatchHandler @ 0062939e */
iVar3 = ThreadGetCurrentId();
if (iVar6 == iVar3) {
if ((char *)*_DAT_0105d15c != "CBaseFlex::ProcessFlexSettingSceneEvent") {
/* try { // try from 00629380 to 00629391 has its CatchHandler @ 0062939e */
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc61804,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 006291c5 to 006292a9 has its CatchHandler @ 006293b3 */
pcVar4 = (char *)CChoreoEvent::GetParameters(param_3);
fVar5 = (float)CChoreoEvent::GetParameters2(param_3);
if (((pcVar4 != (char *)0x0) && (fVar5 != 0.0)) && (0 < (int)g_FlexSceneFileManager._24_4_)) {
iVar6 = 0;
do {
pcVar1 = *(char **)(g_FlexSceneFileManager._12_4_ + iVar6 * 4);
if (pcVar1 != (char *)0x0) {
iVar3 = _V_stricmp(pcVar1,pcVar4);
if (iVar3 == 0) {
pfVar7 = *(flexsettinghdr_t **)(pcVar1 + 0x80);
if (this != (CBaseFlex *)0x0) {
EnsureTranslations(this,pfVar7);
pfVar7 = *(flexsettinghdr_t **)(pcVar1 + 0x80);
}
if (pfVar7 != (flexsettinghdr_t *)0x0) {
lVar8 = (longdouble)CChoreoScene::GetTime(param_2);
lVar8 = (longdouble)CChoreoEvent::GetIntensity(param_3,(float)lVar8);
AddFlexSetting((char *)this,fVar5,(flexsettinghdr_t *)(float)lVar8,SUB41(pfVar7,0));
}
break;
}
}
iVar6 = iVar6 + 1;
} while (iVar6 < (int)g_FlexSceneFileManager._24_4_);
}
iVar6 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar3 = ThreadGetCurrentId();
if (iVar6 == iVar3) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.