L L4D2node

CChoreoScene::FindAdjustedEndTime

0x00bb1990 · 162 bytes · __thiscall

_ZN12CChoreoScene19FindAdjustedEndTimeEv

Decompiled

undefined (1 param)

/* CChoreoScene::FindAdjustedEndTime() */

longdouble __thiscall CChoreoScene::FindAdjustedEndTime(CChoreoScene *this)

{
  CChoreoEvent *this_00;
  char cVar1;
  int iVar2;
  int iVar3;
  longdouble lVar4;
  float local_24;
  float local_20;
  
  if (*(int *)(this + 0x10) < 1) {
    local_24 = 0.0;
  }
  else {
    iVar3 = 0;
    local_24 = 0.0;
    do {
      this_00 = *(CChoreoEvent **)(*(int *)(this + 4) + iVar3 * 4);
      lVar4 = (longdouble)CChoreoEvent::GetStartTime(this_00);
      cVar1 = CChoreoEvent::HasEndTime(this_00);
      if (cVar1 == '\0') {
        iVar2 = CChoreoEvent::GetType(this_00);
      }
      else {
        lVar4 = (longdouble)CChoreoEvent::GetEndTime(this_00);
        iVar2 = CChoreoEvent::GetType(this_00);
      }
      local_20 = (float)lVar4;
      if (iVar2 == 5) {
        local_20 = local_20 + *(float *)(this + 0x94);
      }
      iVar3 = iVar3 + 1;
      if (local_24 <= local_20) {
        local_24 = local_20;
      }
    } while (iVar3 < *(int *)(this + 0x10));
  }
  return (longdouble)local_24;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)