CChoreoScene::FindLastSpeakTime
0x00baff90 · 119 bytes · __thiscall
_ZNK12CChoreoScene17FindLastSpeakTimeEv
Decompiled
undefined (1 param)
/* CChoreoScene::FindLastSpeakTime() const */
longdouble __thiscall CChoreoScene::FindLastSpeakTime(CChoreoScene *this)
{
CChoreoEvent *this_00;
char cVar1;
int iVar2;
int iVar3;
int iVar4;
longdouble lVar5;
iVar3 = *(int *)(this + 0x10) + -1;
iVar4 = iVar3 * 4;
if (-1 < iVar3) {
do {
iVar2 = CChoreoEvent::GetType(*(CChoreoEvent **)(*(int *)(this + 4) + iVar4));
if (iVar2 == 5) {
this_00 = *(CChoreoEvent **)(*(int *)(this + 4) + iVar4);
cVar1 = CChoreoEvent::HasEndTime(this_00);
if (cVar1 == '\0') {
lVar5 = (longdouble)CChoreoEvent::GetStartTime(this_00);
return lVar5;
}
lVar5 = (longdouble)CChoreoEvent::GetEndTime(this_00);
return lVar5;
}
iVar3 = iVar3 + -1;
iVar4 = iVar4 + -4;
} while (iVar3 != -1);
}
return (longdouble)0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.