CChoreoScene::EventThink
0x00bb1c30 · 452 bytes · __thiscall
_ZN12CChoreoScene10EventThinkEP12CChoreoEventffbRNS_15PROCESSING_TYPEE
Decompiled
undefined (6 params)
/* CChoreoScene::EventThink(CChoreoEvent*, float, float, bool, CChoreoScene::PROCESSING_TYPE&) */
undefined4 __thiscall
CChoreoScene::EventThink
(CChoreoScene *this,CChoreoEvent *param_1,float param_2,float param_3,bool param_4,
PROCESSING_TYPE *param_5)
{
float fVar1;
char cVar2;
char cVar3;
int iVar4;
CChoreoEvent *this_00;
longdouble lVar5;
float local_24;
float local_20;
fVar1 = param_3;
*(undefined4 *)param_5 = 0;
cVar2 = CChoreoEvent::HasEndTime(param_1);
lVar5 = (longdouble)CChoreoEvent::GetStartTime(param_1);
local_20 = (float)lVar5;
if (cVar2 == '\0') {
lVar5 = (longdouble)CChoreoEvent::GetStartTime(param_1);
}
else {
lVar5 = (longdouble)CChoreoEvent::GetEndTime(param_1);
}
local_24 = (float)lVar5;
if (!param_4) {
param_3 = param_2;
param_2 = fVar1;
}
iVar4 = CChoreoEvent::GetType(param_1);
if (iVar4 == 5) {
if (param_4) {
local_20 = local_20 - *(float *)(this + 0x94);
this_00 = (CChoreoEvent *)
FindPauseBetweenTimes(this,local_20,*(float *)(this + 0x94) + local_20);
if ((this_00 != (CChoreoEvent *)0x0) &&
(lVar5 = (longdouble)CChoreoEvent::GetStartTime(this_00), param_2 <= (float)lVar5)) {
CChoreoEvent::AddEventDependency(this_00,param_1);
goto LAB_00bb1caa;
}
}
}
else if ((iVar4 == 0xb) && (((byte)this[0x20c] & 4) != 0)) {
LAB_00bb1caa:
cVar2 = CChoreoEvent::IsProcessing(param_1);
if (cVar2 == '\0') {
return 0;
}
goto LAB_00bb1cba;
}
cVar3 = CChoreoEvent::IsProcessing(param_1);
if (cVar3 == '\0') {
if ((local_24 < param_2) || (param_2 < local_20)) {
if ((cVar2 != '\0') || ((param_3 < local_20 || (local_20 < param_2)))) {
return 0;
}
}
else {
cVar2 = CChoreoEvent::IsResumeCondition(param_1);
if (cVar2 != '\0') {
*(undefined4 *)param_5 = 2;
return 1;
}
}
*(undefined4 *)param_5 = 1;
return 1;
}
if ((param_2 <= local_24) && (local_20 <= param_2)) {
*(undefined4 *)param_5 = 3;
return 1;
}
LAB_00bb1cba:
*(undefined4 *)param_5 = 4;
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.