L L4D2node

UTIL_WorldToParentSpace

0x00b2f4a0 · 73 bytes · __cdecl

_Z23UTIL_WorldToParentSpaceP11CBaseEntityR6VectorR10Quaternion

Decompiled

undefined (3 params)

/* UTIL_WorldToParentSpace(CBaseEntity*, Vector&, Quaternion&) */

void UTIL_WorldToParentSpace(CBaseEntity *param_1,Vector *param_2,Quaternion *param_3)

{
  QAngle local_28 [24];
  
  if (param_1 != (CBaseEntity *)0x0) {
    QuaternionAngles(param_3,local_28);
    UTIL_WorldToParentSpace(param_1,param_2,local_28);
    AngleQuaternion(local_28,param_3);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)