UTIL_SetOrigin
0x00b2ca80 · 63 bytes · __cdecl
_Z14UTIL_SetOriginP11CBaseEntityRK6Vectorb
Decompiled
undefined (3 params)
/* UTIL_SetOrigin(CBaseEntity*, Vector const&, bool) */
void UTIL_SetOrigin(CBaseEntity *param_1,Vector *param_2,bool param_3)
{
CBaseEntity::SetLocalOrigin(param_1,param_2);
if (!param_3) {
return;
}
CBaseEntity::PhysicsTouchTriggers(param_1,(Vector *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.