MoveToRandomSpot
0x00af4490 · 98 bytes · __cdecl
_Z16MoveToRandomSpotP11CBaseEntity
Decompiled
undefined (1 param)
/* MoveToRandomSpot(CBaseEntity*) */
CBaseEntity * MoveToRandomSpot(CBaseEntity *param_1)
{
CBasePlayer *this;
Vector local_24 [12];
Vector local_18 [12];
if (param_1 != (CBaseEntity *)0x0) {
this = (CBasePlayer *)UTIL_GetLocalPlayer();
if (this != (CBasePlayer *)0x0) {
CBasePlayer::EyeVectors(this,local_24,(Vector *)0x0,(Vector *)0x0);
GetRandomSpot();
UTIL_SetOrigin(param_1,local_18,false);
}
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.