L L4D2node

CBaseDoor::SetToggleState

0x00666680 · 64 bytes · __thiscall

_ZN9CBaseDoor14SetToggleStateEi

Decompiled

undefined (2 params)

/* CBaseDoor::SetToggleState(int) */

void __thiscall CBaseDoor::SetToggleState(CBaseDoor *this,int param_1)

{
  if (param_1 != 0) {
    UTIL_SetOrigin((CBaseEntity *)this,(Vector *)(this + 0x454),false);
    return;
  }
  UTIL_SetOrigin((CBaseEntity *)this,(Vector *)(this + 0x460),false);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)