ZombieBotLocomotion::UpdatePosition
0x00a54720 · 747 bytes · __thiscall
_ZN19ZombieBotLocomotion14UpdatePositionERK6Vector
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* ZombieBotLocomotion::UpdatePosition(Vector const&) */
void __thiscall ZombieBotLocomotion::UpdatePosition(ZombieBotLocomotion *this,Vector *param_1)
{
uint *puVar1;
char cVar2;
int iVar3;
int iVar4;
ZombieBotLocomotion *pZVar5;
Vector *pVVar6;
undefined4 uVar7;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_40;
undefined4 local_3c;
int local_38;
Vector local_34 [12];
Vector local_28 [24];
local_4c = 0;
local_48 = 0;
if (_towlower == 0) {
local_38 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_4c,0,0,0,0,
"/data/src/game/server/terror/zombiebot/zombiebotlocomotion.cpp",0x3f8,
&UpdatePosition(Vector_const&)::tm_fmt,"(%s)%s","NextBot",
"ZombieBotLocomotion::UpdatePosition");
local_38 = _towlower;
}
iVar4 = _DAT_0105db00;
local_40 = local_4c;
local_3c = local_48;
/* try { // try from 00a547d2 to 00a547d6 has its CatchHandler @ 00a54a4b */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
if ((char *)*_DAT_0105d15c != "ZombieBotLocomotion::UpdatePosition") {
/* try { // try from 00a549b8 to 00a549db has its CatchHandler @ 00a54a4b */
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd288ac,(char *)0x0,0xca8906);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
iVar4 = _DAT_0105db00;
if ((*(int *)(NextBotStop._28_4_ + 0x30) == 0) &&
((*(byte *)(*(int *)(this + 0x78) + 0x150) & 0x20) == 0)) {
pVVar6 = local_34;
pZVar5 = this;
/* try { // try from 00a54810 to 00a5486d has its CatchHandler @ 00a54a2a */
ResolveZombieCollisions(pVVar6);
iVar4 = (**(code **)(*(int *)(*(int *)(this + 0x78) + 0x1a3c) + 0xd4))
(*(int *)(this + 0x78) + 0x1a3c,pZVar5,param_1);
uVar7 = 3;
ResolveCollision(local_28,(Vector *)this,iVar4);
(**(code **)(*(int *)(*(int *)(this + 0x78) + 0x1a3c) + 0xd0))
(*(int *)(this + 0x78) + 0x1a3c,local_28,iVar4,pVVar6,uVar7);
iVar4 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_38 != 0) {
(**(code **)(local_38 + 0x54))(local_38,local_40,local_3c,0,0,0);
}
}
else {
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_38 != 0) {
(**(code **)(local_38 + 0x54))(local_38,local_40,local_3c,0,0,0);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.