ZombieBotLocomotion::ApplyAccumulatedApproach
0x00a550d0 · 1570 bytes · __thiscall
_ZN19ZombieBotLocomotion24ApplyAccumulatedApproachEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* ZombieBotLocomotion::ApplyAccumulatedApproach() */
void __thiscall ZombieBotLocomotion::ApplyAccumulatedApproach(ZombieBotLocomotion *this)
{
uint *puVar1;
float fVar2;
int iVar3;
char cVar4;
float *pfVar5;
int *piVar6;
int iVar7;
longdouble lVar8;
longdouble lVar9;
float fVar10;
float fVar11;
float local_3c;
float local_38;
float local_34;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
int local_1c;
float local_18;
float local_14;
float local_10;
local_2c = 0;
local_28 = 0;
if (_towlower == 0) {
local_1c = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_2c,0,0,0,0,
"/data/src/game/server/terror/zombiebot/zombiebotlocomotion.cpp",0x1ad,
&ApplyAccumulatedApproach()::tm_fmt,"(%s)%s","NextBot",
"ZombieBotLocomotion::ApplyAccumulatedApproach");
local_1c = _towlower;
}
iVar3 = _DAT_0105db00;
local_24 = local_2c;
local_20 = local_28;
/* try { // try from 00a55326 to 00a55386 has its CatchHandler @ 00a5570d */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar7 = ThreadGetCurrentId(), iVar3 == iVar7)) {
if ((char *)*_DAT_0105d15c != "ZombieBotLocomotion::ApplyAccumulatedApproach") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd288d0,(char *)0x0,0xca8906);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 00a55188 to 00a552bf has its CatchHandler @ 00a55722 */
pfVar5 = (float *)(**(code **)(*(int *)this + 300))(this);
fVar2 = *(float *)(this + 8);
local_38 = *pfVar5;
local_34 = pfVar5[1];
if (0.0 < fVar2) {
if (0.0 < *(float *)(this + 0x138)) {
local_10 = 1.0 / *(float *)(this + 0x138);
local_18 = *(float *)(this + 300) * local_10;
local_14 = *(float *)(this + 0x130) * local_10;
local_10 = local_10 * *(float *)(this + 0x134);
lVar8 = (longdouble)(**(code **)(*(int *)this + 0x13c))(this);
lVar9 = (longdouble)VectorNormalize((Vector *)&local_18);
*(undefined4 *)(this + 0x138) = 0;
fVar11 = (float)lVar9;
if ((float)lVar8 * fVar2 <= (float)lVar9) {
fVar11 = (float)lVar8 * fVar2;
}
local_38 = local_18 * fVar11 + local_38;
local_34 = fVar11 * local_14 + local_34;
*(undefined4 *)(this + 300) = vec3_origin;
*(undefined4 *)(this + 0x130) = DAT_01053d4c;
*(undefined4 *)(this + 0x134) = DAT_01053d50;
}
(**(code **)(*(int *)this + 300))(this);
piVar6 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
piVar6 = (int *)(**(code **)(*piVar6 + 0xc4))(piVar6);
cVar4 = (**(code **)(*piVar6 + 0x104))(piVar6);
if (cVar4 != '\0') {
/* try { // try from 00a55402 to 00a5547f has its CatchHandler @ 00a55722 */
pfVar5 = (float *)(**(code **)(*(int *)(*(int *)(this + 0x78) + 0x1a3c) + 0xd4))
(*(int *)(this + 0x78) + 0x1a3c);
fVar11 = pfVar5[1];
fVar10 = *pfVar5;
*(undefined4 *)(this + 0x124) = 0;
*(float *)(this + 0x120) = local_34 - fVar11;
*(float *)(this + 0x11c) = local_38 - fVar10;
lVar8 = (longdouble)VectorNormalize((Vector *)(this + 0x11c));
if (0.001 <= (float)lVar8) {
cVar4 = DidJustJump(this);
/* try { // try from 00a55515 to 00a556f2 has its CatchHandler @ 00a55722 */
if (((cVar4 == '\0') && (cVar4 = (**(code **)(*(int *)this + 0xf8))(this), cVar4 != '\0'))
&& (cVar4 = (**(code **)(*(int *)this + 0xf8))(this), cVar4 != '\0')) {
this[0xd4] = (ZombieBotLocomotion)0x0;
pfVar5 = (float *)(**(code **)(*(int *)this + 0x100))(this);
fVar11 = pfVar5[2];
*(float *)(this + 0x124) =
pfVar5[1] * -*(float *)(this + 0x120) - *pfVar5 * *(float *)(this + 0x11c);
*(float *)(this + 0x11c) = *(float *)(this + 0x11c) * fVar11;
*(float *)(this + 0x120) = -(-*(float *)(this + 0x120) * fVar11);
VectorNormalize((Vector *)(this + 0x11c));
fVar10 = *(float *)(this + 0x124) * *(float *)(this + 0x74) +
*(float *)(this + 0x11c) * *(float *)(this + 0x6c) +
*(float *)(this + 0x120) * *(float *)(this + 0x70);
fVar11 = *(float *)(this + 0xa0);
lVar8 = (longdouble)(**(code **)(*(int *)this + 0xf4))(this);
if ((float)lVar8 <= fVar11) {
lVar8 = (longdouble)(**(code **)(*(int *)this + 0xf4))(this);
local_38 = (float)lVar8;
}
else {
local_38 = *(float *)(this + 0xa0);
}
if (fVar10 < local_38) {
if (fVar10 <= 0.0) {
local_3c = 1.0;
}
else {
fVar11 = (fVar10 / local_38) * (fVar10 / local_38);
local_3c = 1.0 - fVar11 * fVar11;
}
lVar8 = (longdouble)(**(code **)(*(int *)this + 0x180))(this);
local_3c = (float)lVar8 * local_3c;
if (local_38 < fVar2 * local_3c + fVar10) {
local_3c = (local_38 - fVar10) / fVar2;
}
*(float *)(this + 0x98) = *(float *)(this + 0x120) * local_3c + *(float *)(this + 0x98);
*(float *)(this + 0x9c) = *(float *)(this + 0x124) * local_3c + *(float *)(this + 0x9c);
*(float *)(this + 0x94) = local_3c * *(float *)(this + 0x11c) + *(float *)(this + 0x94);
}
}
iVar3 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar7 = ThreadGetCurrentId(), iVar3 == iVar7)) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_1c == 0) {
return;
}
(**(code **)(local_1c + 0x54))(local_1c,local_24,local_20,0,0,0);
return;
}
*(undefined4 *)(this + 0xac) = 0;
*(undefined4 *)(this + 0xb0) = 0;
}
}
iVar3 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar7 = ThreadGetCurrentId(), iVar3 == iVar7)) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_1c != 0) {
(**(code **)(local_1c + 0x54))(local_1c,local_24,local_20,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.