CDirector::IsAnySurvivorInExitCheckpoint
0x00877890 · 31 bytes · __cdecl
_ZNK9CDirector29IsAnySurvivorInExitCheckpointEv
Decompiled
undefined (0 params)
/* CDirector::IsAnySurvivorInExitCheckpoint() const */
SafeAreaCheck CDirector::IsAnySurvivorInExitCheckpoint(void)
{
SafeAreaCheck local_e;
undefined1 local_d;
local_e = (SafeAreaCheck)0x0;
local_d = 1;
ForEachSurvivor<SafeAreaCheck>(&local_e);
return local_e;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.