L L4D2node

CDirector::IsAnySurvivorInExitCheckpoint

0x00877890 · 31 bytes · __cdecl

_ZNK9CDirector29IsAnySurvivorInExitCheckpointEv

Decompiled

undefined (0 params)

/* CDirector::IsAnySurvivorInExitCheckpoint() const */

SafeAreaCheck CDirector::IsAnySurvivorInExitCheckpoint(void)

{
  SafeAreaCheck local_e;
  undefined1 local_d;
  
  local_e = (SafeAreaCheck)0x0;
  local_d = 1;
  ForEachSurvivor<SafeAreaCheck>(&local_e);
  return local_e;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)