CBasePlayer::CommitSuicide
0x007a99d0 · 281 bytes · __thiscall
_ZN11CBasePlayer13CommitSuicideEbb
Decompiled
undefined (3 params)
/* CBasePlayer::CommitSuicide(bool, bool) */
void __thiscall CBasePlayer::CommitSuicide(CBasePlayer *this,bool param_1,bool param_2)
{
code *pcVar1;
int *piVar2;
char cVar3;
CTakeDamageInfo local_7c [108];
piVar2 = mdlcache;
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 007a99fb to 007a9a00 has its CatchHandler @ 007a9af4 */
cVar3 = (**(code **)(*(int *)this + 300))(this);
if ((cVar3 != '\0') && ((*(float *)(this + 0x1da8) <= *(float *)(gpGlobals + 0xc) || (param_2))))
{
*(float *)(this + 0x1da8) = *(float *)(gpGlobals + 0xc) + 5.0;
if (*(int *)(this + 0x100) != 0) {
/* try { // try from 007a9adf to 007a9ae4 has its CatchHandler @ 007a9af4 */
(**(code **)(*(int *)this + 0x214))(this,this + 0x100);
*(undefined4 *)(this + 0x100) = 0;
}
pcVar1 = *(code **)(*(int *)this + 0x130);
/* try { // try from 007a9a93 to 007a9aae has its CatchHandler @ 007a9af4 */
CTakeDamageInfo::CTakeDamageInfo
(local_7c,(CBaseEntity *)this,(CBaseEntity *)this,0.0,
(-(uint)!param_1 & 0xffffefc0) + 0x2840,*(int *)(this + 0x1dac));
(*pcVar1)(this,local_7c);
(**(code **)(*(int *)this + 0x4d8))(this);
*(undefined4 *)(this + 0x1dac) = 0;
(**(code **)(*piVar2 + 0x6c))(piVar2);
return;
}
(**(code **)(*piVar2 + 0x6c))(piVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.