L L4D2node

CDirector::IsFinaleWon

0x00870c20 · 33 bytes · __thiscall

_ZNK9CDirector11IsFinaleWonEv

Decompiled

undefined (1 param)

/* CDirector::IsFinaleWon() const */

bool __thiscall CDirector::IsFinaleWon(CDirector *this)

{
  if (**(int **)(this + 0x638) != 5) {
    return *(int *)(this + 0x164) == 3;
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)