L L4D2node

CTerrorPlayer::OnAwardEarned

0x009b5750 · 1440 bytes · __thiscall

_ZN13CTerrorPlayer13OnAwardEarnedE9AwardTypeP11CBaseEntity

Decompiled

undefined (3 params)

/* CTerrorPlayer::OnAwardEarned(AwardType, CBaseEntity*) */

void __thiscall CTerrorPlayer::OnAwardEarned(CTerrorPlayer *this,int param_2,int *param_3)

{
  code *pcVar1;
  CBaseEdict *this_00;
  char cVar2;
  int iVar3;
  int iVar4;
  int *piVar5;
  undefined4 uVar6;
  int iVar7;
  char *pcVar8;
  undefined4 *puVar9;
  int in_GS_OFFSET;
  byte bVar10;
  int *local_140;
  int local_138;
  int *local_134;
  CTerrorPlayer *local_130;
  undefined4 local_12c;
  undefined4 local_128;
  undefined1 local_124;
  undefined4 local_120;
  undefined4 local_11c [63];
  int local_20;
  
  bVar10 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_140 = param_3;
  iVar3 = param_2 * 4;
  iVar7 = *(int *)(this + iVar3 + 0x3410) + 1;
  local_138 = iVar7;
  iVar4 = memcmp(this + iVar3 + 0x3410,&local_138,4);
  if (iVar4 != 0) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
      *(int *)(this + iVar3 + 0x3410) = iVar7;
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      *(int *)(this + iVar3 + 0x3410) = iVar7;
    }
  }
  if ((param_3 == (int *)0x0) || (cVar2 = (**(code **)(*param_3 + 0x16c))(param_3), cVar2 == '\0'))
  {
    local_140 = (int *)0x0;
  }
  piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"award_earned",0,0);
  if (piVar5 != (int *)0x0) {
    pcVar1 = *(code **)(*piVar5 + 0x30);
    uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
    (*pcVar1)(piVar5,"userid",uVar6);
    if (*(int *)(this + 0x30) == 0) {
      iVar7 = 0;
    }
    else {
      iVar7 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
    (**(code **)(*piVar5 + 0x30))(piVar5,"entityid",iVar7);
    if (param_3 != (int *)0x0) {
      if (param_3[0xc] == 0) {
        iVar7 = 0;
      }
      else {
        iVar7 = param_3[0xc] - *(int *)(gpGlobals + 0x58) >> 4;
      }
      (**(code **)(*piVar5 + 0x30))(piVar5,"subjectentid",iVar7);
    }
    (**(code **)(*piVar5 + 0x30))(piVar5,"award",param_2);
    (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar5,0);
  }
  iVar7 = TerrorAward::GetCategoryFromType(param_2);
  if (iVar7 == 2) {
    puVar9 = local_11c;
    for (iVar7 = 0x3f; iVar7 != 0; iVar7 = iVar7 + -1) {
      *puVar9 = 0;
      puVar9 = puVar9 + (uint)bVar10 * -2 + 1;
    }
    local_120 = 0;
    pcVar8 = (char *)TerrorAward::GetResponseNameFromType(param_2);
    V_strncat((char *)&local_120,"FaultName:",0x100,-1);
    V_strncat((char *)&local_120,pcVar8,0x100,-1);
    if (local_140 != (int *)0x0) {
      V_strncat((char *)&local_120,",Subject:",0x100,-1);
      pcVar8 = (char *)SurvivorCharacterName(local_140[0xae8]);
      V_strncat((char *)&local_120,pcVar8,0x100,-1);
    }
    pcVar1 = *(code **)(*(int *)this + 0x7b4);
    CAI_Concept::CAI_Concept((CAI_Concept *)&local_138,"Fault");
    (*pcVar1)(this,&local_138,1,&local_120,0,0,0);
    iVar7 = TerrorAward::GetCategoryFromType(param_2);
  }
  else {
    iVar7 = TerrorAward::GetCategoryFromType(param_2);
  }
  if (iVar7 == 1) {
    puVar9 = local_11c;
    for (iVar7 = 0x3f; iVar7 != 0; iVar7 = iVar7 + -1) {
      *puVar9 = 0;
      puVar9 = puVar9 + (uint)bVar10 * -2 + 1;
    }
    local_120 = 0;
    pcVar8 = (char *)TerrorAward::GetResponseNameFromType(param_2);
    V_strncat((char *)&local_120,"AwardName:",0x100,-1);
    V_strncat((char *)&local_120,pcVar8,0x100,-1);
    if (local_140 != (int *)0x0) {
      V_strncat((char *)&local_120,",Subject:",0x100,-1);
      pcVar8 = (char *)SurvivorCharacterName(local_140[0xae8]);
      V_strncat((char *)&local_120,pcVar8,0x100,-1);
    }
    pcVar1 = *(code **)(*(int *)this + 0x7b4);
    CAI_Concept::CAI_Concept((CAI_Concept *)&local_138,"Award");
    (*pcVar1)(this,&local_138,1,&local_120,0,0,0);
  }
  if (local_140 != (int *)0x0) {
    switch(param_2) {
    case 0x42:
    case 0x4b:
    case 0x4c:
      local_138 = 0xf;
      break;
    case 0x43:
      local_138 = 0x12;
      break;
    case 0x44:
      local_138 = 0x10;
      break;
    case 0x45:
      local_138 = 0x11;
      break;
    case 0x46:
      local_138 = 0x14;
      break;
    default:
      goto switchD_009b5905_caseD_47;
    case 0x50:
      local_138 = 0x13;
    }
    local_130 = this;
    local_134 = local_140;
    local_12c = 0;
    local_124 = 0;
    local_128 = 0;
    ForEachTerrorPlayer<HitAnnouncement>((HitAnnouncement *)&local_138);
  }
switchD_009b5905_caseD_47:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)