CTerrorPlayer::SendGasCanDestroyMessage
0x009b5710 · 53 bytes · __thiscall
_ZN13CTerrorPlayer24SendGasCanDestroyMessageEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::SendGasCanDestroyMessage() */
void __thiscall CTerrorPlayer::SendGasCanDestroyMessage(CTerrorPlayer *this)
{
undefined4 local_24;
CTerrorPlayer *local_20;
CTerrorPlayer *local_1c;
undefined4 local_18;
undefined4 local_14;
undefined1 local_10;
local_18 = 0;
local_24 = 6;
local_10 = 1;
local_14 = 0;
local_20 = this;
local_1c = this;
ForEachTerrorPlayer<HitAnnouncement>((HitAnnouncement *)&local_24);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.