L L4D2node

CTerrorPlayer::SendGasCanDestroyMessage

0x009b5710 · 53 bytes · __thiscall

_ZN13CTerrorPlayer24SendGasCanDestroyMessageEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::SendGasCanDestroyMessage() */

void __thiscall CTerrorPlayer::SendGasCanDestroyMessage(CTerrorPlayer *this)

{
  undefined4 local_24;
  CTerrorPlayer *local_20;
  CTerrorPlayer *local_1c;
  undefined4 local_18;
  undefined4 local_14;
  undefined1 local_10;
  
  local_18 = 0;
  local_24 = 6;
  local_10 = 1;
  local_14 = 0;
  local_20 = this;
  local_1c = this;
  ForEachTerrorPlayer<HitAnnouncement>((HitAnnouncement *)&local_24);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)