CTerrorPlayer::OnMeleeAttack
0x009c1470 · 326 bytes · __thiscall
_ZN13CTerrorPlayer13OnMeleeAttackEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::OnMeleeAttack() */
void __thiscall CTerrorPlayer::OnMeleeAttack(CTerrorPlayer *this)
{
code *pcVar1;
CWeaponCSBase *this_00;
int iVar2;
undefined4 uVar3;
int in_GS_OFFSET;
longdouble lVar4;
CAI_Concept local_134 [8];
CFmtStrN<256> local_12c [5];
undefined1 local_127 [263];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
lVar4 = (longdouble)IntervalTimer::Now();
if ((float)lVar4 != *(float *)(this + 0x3164)) {
(**(code **)(*(int *)(this + 0x3160) + 4))(this + 0x3160,this + 0x3164);
*(float *)(this + 0x3164) = (float)lVar4;
}
if (*(int *)(this + 0x1fe4) != 0) {
*(undefined4 *)(this + 0x298c) = *(undefined4 *)(*(int *)(this + 0x1fe4) + 4);
}
this[0x3ab9] = (CTerrorPlayer)0x1;
this_00 = (CWeaponCSBase *)GetActiveTerrorWeapon(this);
if (this_00 != (CWeaponCSBase *)0x0) {
iVar2 = CWeaponCSBase::GetCSWpnData(this_00);
if (*(int *)(iVar2 + 0x894) - 8U < 2) {
uVar3 = (**(code **)(*(int *)this_00 + 0x6c8))(this_00);
CFmtStrN<256>::CFmtStrN(local_12c,"Item:%s",uVar3);
pcVar1 = *(code **)(*(int *)this + 0x7b4);
CAI_Concept::CAI_Concept(local_134,"BashWithItem");
(*pcVar1)(this,local_134,1,local_127,0,0,0);
}
}
StopDragging(this);
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.