CPainPills::CompleteUse
0x005529d0 · 792 bytes · __thiscall
_ZN10CPainPills11CompleteUseEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* CPainPills::CompleteUse(CTerrorPlayer*) */
void __thiscall CPainPills::CompleteUse(CPainPills *this,CTerrorPlayer *param_1)
{
CBaseEdict *pCVar1;
char cVar2;
CTerrorPlayer CVar3;
char cVar4;
int iVar5;
int iVar6;
CEventLog *this_00;
undefined4 uVar7;
int *piVar8;
undefined4 uVar9;
int in_GS_OFFSET;
longdouble lVar10;
longdouble lVar11;
CFmtStrN<256> local_12c [5];
undefined1 local_127 [263];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
uVar9 = *(undefined4 *)(param_1 + 0x100);
lVar10 = (longdouble)(**(code **)(*(int *)param_1 + 0x7e4))(param_1);
iVar5 = (**(code **)(*(int *)param_1 + 0x1fc))(param_1);
CTerrorPlayer::AddHealthBuffer
(param_1,*(float *)(PainPillsHealthValue._28_4_ + 0x2c),(float)iVar5);
cVar2 = CDirectorChallengeMode::TempHealthOnly(*(CDirectorChallengeMode **)(TheDirector + 0x648));
if (cVar2 != '\0') {
cVar4 = '\0';
iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
cVar2 = IsASurvivorTeam(iVar5);
if (cVar2 != '\0') {
cVar4 = CTerrorPlayer::IsOnThirdStrike(param_1);
}
if (*(int *)(param_1 + 0x2e54) != 0) {
if (param_1[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
}
*(undefined4 *)(param_1 + 0x2e54) = 0;
}
CVar3 = (CTerrorPlayer)CTerrorPlayer::IsOnThirdStrike(param_1);
if (CVar3 != param_1[0x2e58]) {
if (param_1[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
}
param_1[0x2e58] = CVar3;
}
cVar2 = CTerrorPlayer::IsOnThirdStrike(param_1);
if (cVar2 == '\0') {
if (cVar4 != '\0') {
CTerrorPlayer::StopTrackedSound(param_1,"Player.Heartbeat");
}
}
else {
CTerrorPlayer::StopTrackedSound(param_1,"Player.Heartbeat");
CCSPlayer::EmitPrivateSound((CCSPlayer *)param_1,"Player.Heartbeat");
CTerrorPlayer::TrackSound(param_1,"Player.Heartbeat");
}
}
iVar5 = *(int *)(param_1 + 0x3904);
if (param_1[0x6c] == (CTerrorPlayer)0x0) {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
}
*(int *)(param_1 + 0x3904) = iVar5 + 1;
this_00 = (CEventLog *)TheLog();
uVar7 = CEventLog::FormatPlayer(this_00,(CBaseEntity *)param_1);
lVar11 = (longdouble)(**(code **)(*(int *)param_1 + 0x7e4))(param_1);
CFmtStrN<256>::CFmtStrN
(local_12c,
"%s used pills on %s starting with %d health and %.1f pill health, and ended with %d health and %.1f pill health\n"
,uVar7,uVar7,uVar9,(double)(float)lVar10,*(undefined4 *)(param_1 + 0x100),
(double)(float)lVar11);
UTIL_LogPrintf("%s",local_127);
DevMsg(2,"%s",local_127);
piVar8 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"pills_used",0,0);
if (piVar8 != (int *)0x0) {
uVar9 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
(**(code **)(*piVar8 + 0x30))(piVar8,"userid",uVar9);
(**(code **)(*piVar8 + 0x30))(piVar8,"subject",uVar9);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar8,0);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.