L L4D2node

SurvivorBot::UseHealingItems

0x00940e60 · 2014 bytes · __cdecl

_ZN11SurvivorBot15UseHealingItemsEP6ActionIS_E

Decompiled

undefined (1 param)

/* SurvivorBot::UseHealingItems(Action<SurvivorBot>*) */

Action * SurvivorBot::UseHealingItems(Action *param_1)

{
  float fVar1;
  uint uVar2;
  CTerrorPlayer *pCVar3;
  int iVar4;
  char cVar5;
  SurvivorTeamSituation *this;
  int iVar6;
  undefined4 *puVar7;
  SurvivorGivePillsToFriend *this_00;
  CTerrorPlayer *pCVar8;
  SurvivorHealFriend *this_01;
  int *piVar9;
  undefined *puVar10;
  undefined4 uVar11;
  longdouble lVar12;
  longdouble lVar13;
  float fVar14;
  float fVar15;
  SurvivorBot *in_stack_00000008;
  int in_stack_0000000c;
  byte local_39;
  CTerrorPlayer *local_34;
  float local_24;
  undefined4 local_20 [4];
  
  lVar12 = (longdouble)CountdownTimer::Now();
  if ((float)lVar12 < *(float *)(in_stack_00000008 + 0x1ab90)) goto LAB_00940e8e;
  lVar12 = (longdouble)CountdownTimer::Now();
  fVar15 = *(float *)(in_stack_00000008 + 0x1ab8c);
  if ((float)lVar12 + fVar15 != *(float *)(in_stack_00000008 + 0x1ab90)) {
    (**(code **)(*(int *)(in_stack_00000008 + 0x1ab88) + 4))
              (in_stack_00000008 + 0x1ab88,in_stack_00000008 + 0x1ab90);
    *(float *)(in_stack_00000008 + 0x1ab90) = (float)lVar12 + fVar15;
  }
  cVar5 = IsAvailable(in_stack_00000008);
  if ((cVar5 == '\0') || (0 < *(int *)(TheDirector + 0x460))) goto LAB_00940e8e;
  this = (SurvivorTeamSituation *)GetTeamSituation(in_stack_00000008);
  if ((*(int *)(TheDirector + 0x1c0) < 1) &&
     (cVar5 = IsNearCheckpoint(in_stack_00000008), cVar5 == '\0')) {
    local_39 = CTerrorPlayer::IsInCombat((CTerrorPlayer *)in_stack_00000008,false);
    local_39 = local_39 ^ 1;
  }
  else {
    local_39 = 0;
  }
  iVar6 = *(int *)(in_stack_00000008 + 0x100);
  fVar15 = *(float *)(SurvivorBotTempHealthConsiderFactor._28_4_ + 0x2c);
  lVar12 = (longdouble)(**(code **)(*(int *)in_stack_00000008 + 0x7e4))();
  uVar2 = *(uint *)(this + 0x20);
  fVar15 = (float)lVar12 * fVar15 + (float)iVar6;
  local_34 = (CTerrorPlayer *)0x0;
  if (((uVar2 != 0xffffffff) &&
      (puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar10 + 8) == uVar2 >> 0xc)) {
    local_34 = *(CTerrorPlayer **)(puVar10 + 4);
  }
  uVar11 = 0;
  uVar2 = *(uint *)(this + 0x18);
  if (((uVar2 != 0xffffffff) &&
      (puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar10 + 8) == uVar2 >> 0xc)) {
    uVar11 = *(undefined4 *)(puVar10 + 4);
  }
  cVar5 = (**(code **)(*(int *)(in_stack_00000008 + 0x4028) + 0xe0))
                    (in_stack_00000008 + 0x4028,uVar11);
  pCVar8 = local_34;
  if (((cVar5 == '\0') && (uVar2 = *(uint *)(this + 0x18), uVar2 != 0xffffffff)) &&
     ((puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc &&
      (*(uint *)(puVar10 + 8) == uVar2 >> 0xc)))) {
    pCVar3 = *(CTerrorPlayer **)(puVar10 + 4);
    if (local_34 == (CTerrorPlayer *)0x0) {
      pCVar8 = pCVar3;
      if (pCVar3 == (CTerrorPlayer *)0x0) goto LAB_00941039;
    }
    else if ((pCVar3 != (CTerrorPlayer *)0x0) &&
            (cVar5 = CTerrorPlayer::IsOnThirdStrike(local_34), cVar5 == '\0')) {
      iVar6 = *(int *)(pCVar3 + 0x100);
      fVar1 = *(float *)(SurvivorBotTempHealthConsiderFactor._28_4_ + 0x2c);
      lVar12 = (longdouble)(**(code **)(*(int *)pCVar3 + 0x7e4))(pCVar3);
      iVar4 = *(int *)(local_34 + 0x100);
      fVar14 = *(float *)(SurvivorBotTempHealthConsiderFactor._28_4_ + 0x2c);
      lVar13 = (longdouble)(**(code **)(*(int *)local_34 + 0x7e4))(local_34);
      pCVar8 = pCVar3;
      if ((float)lVar13 * fVar14 + (float)iVar4 <= (float)lVar12 * fVar1 + (float)iVar6) {
        pCVar8 = local_34;
      }
    }
LAB_00941018:
    local_34 = pCVar8;
    cVar5 = CTerrorPlayer::IsInCombat(local_34,false);
    if (((cVar5 == '\0') &&
        (cVar5 = CBasePlayer::IsOnLadder((CBasePlayer *)local_34), cVar5 == '\0')) &&
       (cVar5 = CTerrorPlayer::IsAdrenalineActive(local_34), cVar5 == '\0')) {
      fVar1 = *(float *)(SurvivorBotToughnessBuffer._28_4_ + 0x2c);
      iVar6 = *(int *)(local_34 + 0x100);
      fVar14 = *(float *)(SurvivorBotTempHealthConsiderFactor._28_4_ + 0x2c);
      lVar12 = (longdouble)(**(code **)(*(int *)local_34 + 0x7e4))(local_34);
      fVar14 = (float)lVar12 * fVar14 + (float)iVar6;
      if ((fVar14 < 50.0) && (fVar14 < fVar1 + fVar15)) {
        if (30.0 <= fVar14) {
          cVar5 = TryGivePillsToPatient(in_stack_00000008,local_34,1000.0);
          if (cVar5 != '\0') {
            this_00 = ::operator_new(0x68);
                    /* try { // try from 00941514 to 00941518 has its CatchHandler @ 0094165d */
            SurvivorGivePillsToFriend::SurvivorGivePillsToFriend(this_00,local_34);
            goto LAB_00941451;
          }
        }
        else {
          local_24 = 3.4028235e+38;
          local_20[0] = 0xc;
          if ((((local_39 != 0) &&
               (pCVar8 = CDirectorTacticalServices::
                         GetSurvivorAbleToReachEntityFirst<SurvivorHasItemFilter>
                                   (*(CDirectorTacticalServices **)(TheDirector + 0x628),
                                    (CBaseEntity *)local_34,(SurvivorHasItemFilter *)local_20,
                                    &local_24), pCVar8 != (CTerrorPlayer *)0x0)) &&
              ((cVar5 = (**(code **)(*(int *)(in_stack_00000008 + 0x4028) + 0xe0))
                                  (in_stack_00000008 + 0x4028,pCVar8), cVar5 != '\0' &&
               (local_24 < 1000.0)))) &&
             (((cVar5 = (**(code **)(*(int *)local_34 + 0x778))(local_34), cVar5 != '\0' ||
               (piVar9 = (int *)CTerrorPlayer::GetActiveTerrorWeapon(local_34), piVar9 == (int *)0x0
               )) || (iVar6 = (**(code **)(*piVar9 + 0x638))(piVar9), iVar6 != 0xc)))) {
            this_01 = ::operator_new(0x40);
                    /* try { // try from 009415ac to 009415b0 has its CatchHandler @ 0094164b */
            SurvivorHealFriend::SurvivorHealFriend(this_01,local_34);
            *(undefined4 *)param_1 = 2;
            *(SurvivorHealFriend **)(param_1 + 4) = this_01;
            *(char **)(param_1 + 8) = "Trying to heal a friend";
            *(undefined4 *)(in_stack_0000000c + 0x20) = 0;
            *(undefined4 *)(in_stack_0000000c + 0x24) = 0;
            *(undefined4 *)(in_stack_0000000c + 0x28) = 0;
            *(undefined4 *)(in_stack_0000000c + 0x2c) = 0;
            return param_1;
          }
          cVar5 = TryGivePillsToPatient(in_stack_00000008,local_34,1000.0);
          if (cVar5 != '\0') {
            this_00 = ::operator_new(0x68);
                    /* try { // try from 0094144c to 00941450 has its CatchHandler @ 0094165f */
            SurvivorGivePillsToFriend::SurvivorGivePillsToFriend(this_00,local_34);
LAB_00941451:
            *(undefined4 *)param_1 = 2;
            *(SurvivorGivePillsToFriend **)(param_1 + 4) = this_00;
            *(char **)(param_1 + 8) = "Giving pills to a friend";
            *(undefined4 *)(in_stack_0000000c + 0x20) = 0;
            *(undefined4 *)(in_stack_0000000c + 0x24) = 0;
            *(undefined4 *)(in_stack_0000000c + 0x28) = 0;
            *(undefined4 *)(in_stack_0000000c + 0x2c) = 0;
            return param_1;
          }
        }
      }
    }
  }
  else if (local_34 != (CTerrorPlayer *)0x0) goto LAB_00941018;
LAB_00941039:
  uVar2 = *(uint *)(this + 0x28);
  if ((((uVar2 != 0xffffffff) &&
       (puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
      ((*(uint *)(puVar10 + 8) == uVar2 >> 0xc &&
       ((*(CTerrorPlayer **)(puVar10 + 4) != (CTerrorPlayer *)0x0 &&
        (lVar12 = (longdouble)
                  SurvivorTeamSituation::GetDistanceToFriend(this,*(CTerrorPlayer **)(puVar10 + 4)),
        400.0 < (float)lVar12)))))) ||
     ((30.0 <= fVar15 || ((local_39 == 0 || (iVar6 = CTerrorPlayer::GetTerrorWeapon(), iVar6 == 0)))
      ))) {
    iVar6 = *(int *)(in_stack_00000008 + 0x100);
    lVar12 = (longdouble)(**(code **)(*(int *)in_stack_00000008 + 0x7e4))();
    if (((50.0 <= (float)lVar12 + (float)iVar6) ||
        ((iVar6 = (**(code **)(*(int *)in_stack_00000008 + 0x52c))(), iVar6 != 0 &&
         ((*(byte *)(iVar6 + 0x12d) & 8) != 0)))) ||
       ((iVar6 = CTerrorPlayer::GetTerrorWeapon(), iVar6 == 0 &&
        ((iVar6 = CTerrorPlayer::GetTerrorWeapon(), iVar6 == 0 ||
         (lVar12 = (longdouble)
                   CTerrorPlayer::GetTimeSinceAttackedByEnemy((CTerrorPlayer *)in_stack_00000008),
         (float)lVar12 <= 2.0)))))) {
LAB_00940e8e:
      *(undefined4 *)param_1 = 0;
      *(undefined4 *)(param_1 + 4) = 0;
      *(undefined4 *)(param_1 + 8) = 0;
      return param_1;
    }
    puVar7 = ::operator_new(0x40);
    puVar7[8] = 0;
    puVar7[9] = 0;
    puVar7[10] = 0;
    puVar7[3] = 0;
    puVar7[4] = 0;
    puVar7[5] = 0;
    puVar7[6] = 0;
    puVar7[7] = 0;
    puVar7[2] = 0;
    *(undefined1 *)(puVar7 + 0xc) = 0;
    *(undefined1 *)((int)puVar7 + 0x31) = 0;
    puVar7[0xb] = 0;
    *puVar7 = &PTR__SurvivorTakePills_00d06dc8;
    puVar7[1] = &PTR__SurvivorTakePills_00d06f2c;
  }
  else {
    puVar7 = ::operator_new(0x40);
    puVar7[8] = 0;
    puVar7[9] = 0;
    puVar7[10] = 0;
    puVar7[3] = 0;
    puVar7[4] = 0;
    puVar7[5] = 0;
    puVar7[6] = 0;
    puVar7[7] = 0;
    puVar7[2] = 0;
    *(undefined1 *)(puVar7 + 0xc) = 0;
    *(undefined1 *)((int)puVar7 + 0x31) = 0;
    puVar7[0xb] = 0;
    *puVar7 = &PTR__SurvivorHealSelf_00d06c28;
    puVar7[1] = &PTR__SurvivorHealSelf_00d06d8c;
  }
  puVar7[0xd] = &PTR_NetworkStateChanged_00c0b6e0;
  puVar7[0xe] = 0;
  puVar7[0xf] = 0xbf800000;
  *(undefined4 *)param_1 = 2;
  *(undefined4 **)(param_1 + 4) = puVar7;
  *(undefined4 *)(param_1 + 8) = 0;
  *(undefined4 *)(in_stack_0000000c + 0x20) = 0;
  *(undefined4 *)(in_stack_0000000c + 0x24) = 0;
  *(undefined4 *)(in_stack_0000000c + 0x28) = 0;
  *(undefined4 *)(in_stack_0000000c + 0x2c) = 0;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)