RadiusDamage
0x005f5230 · 215 bytes · __cdecl
_Z12RadiusDamageRK15CTakeDamageInfoRK6VectorfiP11CBaseEntity
Decompiled
undefined (5 params)
/* RadiusDamage(CTakeDamageInfo const&, Vector const&, float, int, CBaseEntity*) */
void RadiusDamage(CTakeDamageInfo *param_1,Vector *param_2,float param_3,int param_4,
CBaseEntity *param_5)
{
uint uVar1;
float fVar2;
CBaseEntity *pCVar3;
undefined *puVar4;
(**(code **)(*g_pGameRules + 0x104))(g_pGameRules,param_1,param_2,param_3,param_4,param_5);
if (((byte)param_1[0x48] & 0x40) != 0) {
uVar1 = *(uint *)(param_1 + 0x30);
pCVar3 = (CBaseEntity *)0x0;
fVar2 = param_3 * 1.5;
if (fVar2 <= 128.0) {
fVar2 = 128.0;
}
if (((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
pCVar3 = *(CBaseEntity **)(puVar4 + 4);
}
CSoundEnt::InsertSound(0x2000001,param_2,(int)fVar2,0.25,pCVar3,0,(CBaseEntity *)0x0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.