PlayerReporter::CreateOrFindCurrentReport
0x008fe790 · 273 bytes · __thiscall
_ZN14PlayerReporter25CreateOrFindCurrentReportEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* PlayerReporter::CreateOrFindCurrentReport(CTerrorPlayer*) */
PlayerReport * __thiscall
PlayerReporter::CreateOrFindCurrentReport(PlayerReporter *this,CTerrorPlayer *param_1)
{
int *piVar1;
char cVar2;
int iVar3;
int iVar4;
int iVar5;
PlayerReport *pPVar6;
undefined4 uVar7;
PlayerReport *local_20 [4];
if ((param_1 != (CTerrorPlayer *)0x0) &&
((iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1), iVar3 != 3 ||
(cVar2 = CTerrorGameRules::HasPlayerControlledZombies(), cVar2 != '\0')))) {
iVar3 = CTerrorPlayer::GetPlayerReportID(param_1);
if (*(ushort *)(this + 0x18) != 0xffff) {
piVar1 = (int *)(*(int *)(this + 0xc) + (uint)*(ushort *)(this + 0x18) * 8);
pPVar6 = (PlayerReport *)*piVar1;
iVar4 = *(int *)(pPVar6 + 4);
while( true ) {
if (iVar3 == iVar4) {
uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
*(undefined4 *)pPVar6 = uVar7;
return pPVar6;
}
if (*(ushort *)((int)piVar1 + 6) == 0xffff) break;
piVar1 = (int *)(*(int *)(this + 0xc) + (uint)*(ushort *)((int)piVar1 + 6) * 8);
pPVar6 = (PlayerReport *)*piVar1;
iVar4 = *(int *)(pPVar6 + 4);
}
}
iVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
pPVar6 = ::operator_new(0x388);
/* try { // try from 008fe83f to 008fe843 has its CatchHandler @ 008fe8a7 */
PlayerReport::PlayerReport(pPVar6,iVar4,iVar3,iVar5);
local_20[0] = pPVar6;
CUtlLinkedList<PlayerReport*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<PlayerReport*,unsigned_short>,unsigned_short>>
::InsertBefore((CUtlLinkedList<PlayerReport*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<PlayerReport*,unsigned_short>,unsigned_short>>
*)(this + 0xc),0xffff,local_20);
return local_20[0];
}
return (PlayerReport *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.