L L4D2node

PlayerReporter::OnGameOver

0x008fe8c0 · 172 bytes · __thiscall

_ZN14PlayerReporter10OnGameOverEP13CTerrorPlayer

Decompiled

undefined (2 params)

/* PlayerReporter::OnGameOver(CTerrorPlayer*) */

void __thiscall PlayerReporter::OnGameOver(PlayerReporter *this,CTerrorPlayer *param_1)

{
  int *piVar1;
  ushort uVar2;
  char cVar3;
  int iVar4;
  PlayerReport *this_00;
  
  iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
  if ((iVar4 == 3) && (cVar3 = CTerrorGameRules::HasPlayerControlledZombies(), cVar3 == '\0')) {
    return;
  }
  this_00 = (PlayerReport *)CreateOrFindCurrentReport(this,param_1);
  uVar2 = *(ushort *)(this + 0x18);
  if (uVar2 != 0xffff) {
    do {
      piVar1 = (int *)(*(int *)(this + 0xc) + (uint)uVar2 * 8);
      if (this_00 == (PlayerReport *)*piVar1) {
        CUtlLinkedList<PlayerReport*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<PlayerReport*,unsigned_short>,unsigned_short>>
        ::Unlink((CUtlLinkedList<PlayerReport*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<PlayerReport*,unsigned_short>,unsigned_short>>
                  *)(this + 0xc),uVar2);
        *(undefined2 *)(*(int *)(this + 0xc) + 6 + (uint)uVar2 * 8) = *(undefined2 *)(this + 0x1c);
        *(ushort *)(this + 0x1c) = uVar2;
        break;
      }
      uVar2 = *(ushort *)((int)piVar1 + 6);
    } while (uVar2 != 0xffff);
  }
  if (this_00 == (PlayerReport *)0x0) {
    return;
  }
  PlayerReport::~PlayerReport(this_00);
  operator_delete(this_00);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)