PlayerReporter::ApplyShotResult
0x008ff990 · 90 bytes · __thiscall
_ZN14PlayerReporter15ApplyShotResultEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* PlayerReporter::ApplyShotResult(CTerrorPlayer*) */
void __thiscall PlayerReporter::ApplyShotResult(PlayerReporter *this,CTerrorPlayer *param_1)
{
int iVar1;
iVar1 = CreateOrFindCurrentReport(ThePlayerReporter,param_1);
if (iVar1 != 0) {
if (*(char *)(iVar1 + 900) != '\0') {
*(int *)(iVar1 + 0x34c) = *(int *)(iVar1 + 0x34c) + 1;
*(int *)(param_1 + 0x3988) = *(int *)(param_1 + 0x3988) + 1;
if (*(char *)(iVar1 + 0x385) != '\0') {
*(int *)(iVar1 + 0x350) = *(int *)(iVar1 + 0x350) + 1;
}
}
*(undefined1 *)(iVar1 + 900) = 0;
*(undefined1 *)(iVar1 + 0x385) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.