PlayerReporter::CreateAwardTemplatesForPlayer
0x008fe9d0 · 193 bytes · __thiscall
_ZN14PlayerReporter29CreateAwardTemplatesForPlayerEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* PlayerReporter::CreateAwardTemplatesForPlayer(CTerrorPlayer*) */
void __thiscall
PlayerReporter::CreateAwardTemplatesForPlayer(PlayerReporter *this,CTerrorPlayer *param_1)
{
char cVar1;
int iVar2;
int iVar3;
undefined4 uVar4;
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
if ((iVar2 != 3) || (cVar1 = CTerrorGameRules::HasPlayerControlledZombies(), cVar1 != '\0')) {
iVar2 = CreateOrFindCurrentReport(this,param_1);
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
if ((iVar3 != *(int *)(iVar2 + 0x380)) ||
(iVar3 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30)),
*(int *)(**(int **)(iVar2 + 0x364) + 0xc) != iVar3)) {
iVar3 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
cVar1 = CAwardPool::CreateTemplatesForPlayer
(TheAwardPool,iVar3,(CUtlLinkedList *)(iVar2 + 0x364));
if (cVar1 != '\0') {
uVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
*(undefined4 *)(iVar2 + 0x380) = uVar4;
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.