CL4DGameStats::AddCompetitiveStats
0x008dfc10 · 342 bytes · __thiscall
_ZN13CL4DGameStats19AddCompetitiveStatsEv
Decompiled
undefined (1 param)
/* CL4DGameStats::AddCompetitiveStats() */
void __thiscall CL4DGameStats::AddCompetitiveStats(CL4DGameStats *this)
{
KeyValues *this_00;
int iVar1;
uint in_stack_ffffffe8;
this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffe8);
/* try { // try from 008dfc44 to 008dfc48 has its CatchHandler @ 008dfd66 */
KeyValues::KeyValues(this_00,"L4D2CompetitiveStats",(IKeyValuesSystem *)0x0,false);
KeyValues::SetInt(this_00,"GameMode",*(int *)(this + 0x4cc));
KeyValues::SetInt(this_00,"Team1Wins",*(int *)(this + 0x4d0));
KeyValues::SetInt(this_00,"Team2Wins",*(int *)(this + 0x4d4));
KeyValues::SetInt(this_00,"Team1Score",*(int *)(this + 0x4d8));
KeyValues::SetInt(this_00,"Team2Score",*(int *)(this + 0x4dc));
KeyValues::SetInt(this_00,"TeamsTie",*(int *)(this + 0x4e0));
KeyValues::SetInt(this_00,"XboxDedicated",*(int *)(this + 0x4e4));
KeyValues::SetString(this_00,"MapID",(char *)(this + 0x4e8));
iVar1 = CSteamWorksGameStatsUploader::GetTimeSinceEpoch();
KeyValues::SetInt(this_00,"TimeSubmitted",iVar1);
CSteamWorksGameStatsUploader::AddStatsForUpload(steamGameStats,this_00);
*(undefined4 *)(this + 0x4d8) = 0xffffffff;
*(undefined4 *)(this + 0x4dc) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.