L L4D2node

CL4DGameStats::AddMapStats

0x008e0620 · 429 bytes · __thiscall

_ZN13CL4DGameStats11AddMapStatsEv

Decompiled

undefined (1 param)

/* CL4DGameStats::AddMapStats() */

void __thiscall CL4DGameStats::AddMapStats(CL4DGameStats *this)

{
  KeyValues *this_00;
  int iVar1;
  uint uVar2;
  char *pcVar3;
  undefined4 uVar4;
  uint in_stack_ffffffa8;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffa8);
                    /* try { // try from 008e0655 to 008e0659 has its CatchHandler @ 008e07e2 */
  KeyValues::KeyValues(this_00,"L4D2MapData",(IKeyValuesSystem *)0x0,false);
  KeyValues::SetInt(this_00,"TotalTime",*(int *)(this + 0x78));
  iVar1 = GetDifficulty();
  KeyValues::SetInt(this_00,"Difficulty",iVar1);
  uVar2 = IsInCommentaryMode();
  *(uint *)(this + 0x3d8) = uVar2 & 0xff;
  if (TheDirector == 0) {
    uVar4 = 0;
  }
  else {
    uVar4 = *(undefined4 *)(TheDirector + 0x3ec);
  }
  *(undefined4 *)(this + 0x3d0) = uVar4;
  local_30 = 0;
  local_2c = 0;
  local_28 = 0;
  *(undefined4 *)(this + 0x3b4) = *(undefined4 *)(this + 0x428);
  local_24 = 0;
  local_20 = 0;
  local_40 = 2;
  *(undefined4 *)(this + 0x3ec) = *(undefined4 *)(this + 0x42c);
  local_3c = 2;
  local_38 = 3;
  local_34 = 9;
                    /* try { // try from 008e070e to 008e079d has its CatchHandler @ 008e07cd */
  ForEachTerrorPlayer<PlayerCollector>((PlayerCollector *)&local_40);
  iVar1 = 0;
  *(undefined4 *)(this + 1000) = local_24;
  do {
    KeyValues::SetInt(this_00,(&L4D_STATS::MapDataTitle)[iVar1],*(int *)(this + iVar1 * 4 + 0x3b0));
    iVar1 = iVar1 + 1;
  } while (iVar1 != 0x12);
  pcVar3 = "";
  if (*(char **)(gpGlobals + 0x3c) != (char *)0x0) {
    pcVar3 = *(char **)(gpGlobals + 0x3c);
  }
  KeyValues::SetString(this_00,"MapID",pcVar3);
  iVar1 = CSteamWorksGameStatsUploader::GetTimeSinceEpoch();
  KeyValues::SetInt(this_00,"TimeSubmitted",iVar1);
  CSteamWorksGameStatsUploader::AddStatsForUpload(steamGameStats,this_00);
  local_24 = 0;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_30);
  local_20 = local_30;
  CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_30);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)