L L4D2node

CL4DGameStats::AddStuckStats

0x008dfaa0 · 344 bytes · __thiscall

_ZN13CL4DGameStats13AddStuckStatsEv

Decompiled

undefined (1 param)

/* CL4DGameStats::AddStuckStats() */

void __thiscall CL4DGameStats::AddStuckStats(CL4DGameStats *this)

{
  char *pcVar1;
  int iVar2;
  KeyValues *in_stack_ffffffc8;
  int local_20;
  
  local_20 = 0;
  if (0 < *(int *)(this + 0x4bc)) {
    do {
      in_stack_ffffffc8 = KeyValues::operator_new((KeyValues *)0x2c,(uint)in_stack_ffffffc8);
                    /* try { // try from 008dfaf1 to 008dfaf5 has its CatchHandler @ 008dfbf8 */
      KeyValues::KeyValues(in_stack_ffffffc8,"L4D2Stuck",(IKeyValuesSystem *)0x0,false);
      iVar2 = local_20 * 0x10;
      KeyValues::SetInt(in_stack_ffffffc8,"XCoord",(int)*(float *)(*(int *)(this + 0x4b0) + iVar2));
      KeyValues::SetInt(in_stack_ffffffc8,"YCoord",
                        (int)*(float *)(*(int *)(this + 0x4b0) + 4 + iVar2));
      KeyValues::SetInt(in_stack_ffffffc8,"ZCoord",
                        (int)*(float *)(*(int *)(this + 0x4b0) + 8 + iVar2));
      KeyValues::SetInt(in_stack_ffffffc8,"Type",*(int *)(*(int *)(this + 0x4b0) + 0xc + iVar2));
      pcVar1 = *(char **)(gpGlobals + 0x3c);
      if (pcVar1 == (char *)0x0) {
        pcVar1 = "";
      }
      KeyValues::SetString(in_stack_ffffffc8,"MapID",pcVar1);
      iVar2 = CSteamWorksGameStatsUploader::GetTimeSinceEpoch();
      KeyValues::SetInt(in_stack_ffffffc8,"TimeSubmitted",iVar2);
      CSteamWorksGameStatsUploader::AddStatsForUpload(steamGameStats,in_stack_ffffffc8);
      local_20 = local_20 + 1;
    } while (local_20 < *(int *)(this + 0x4bc));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)