CTerrorGameRules::SetTeamRoundTime
0x00508c10 · 88 bytes · __thiscall
_ZN16CTerrorGameRules16SetTeamRoundTimeEif
Decompiled
undefined (3 params)
/* CTerrorGameRules::SetTeamRoundTime(int, float) */
void __thiscall CTerrorGameRules::SetTeamRoundTime(CTerrorGameRules *this,int param_1,float param_2)
{
int iVar1;
if (0 < param_1) {
iVar1 = memcmp(this + (param_1 + -1) * 4 + 0x3dc,¶m_2,4);
if (iVar1 != 0) {
CGameRulesProxy::NotifyNetworkStateChanged();
*(float *)(this + (param_1 + -1) * 4 + 0x3dc) = param_2;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.