L L4D2node

CTerrorGameRules::GetRemainingAccumulatedTime

0x005075c0 · 60 bytes · __thiscall

_ZNK16CTerrorGameRules27GetRemainingAccumulatedTimeEv

Decompiled

undefined (1 param)

/* CTerrorGameRules::GetRemainingAccumulatedTime() const */

longdouble __thiscall CTerrorGameRules::GetRemainingAccumulatedTime(CTerrorGameRules *this)

{
  longdouble lVar1;
  float fVar2;
  
  lVar1 = (longdouble)CalculateRoundDuration(this);
  fVar2 = *(float *)(this + 0x44c) - (float)lVar1;
  if (fVar2 <= 0.0) {
    fVar2 = 0.0;
  }
  return (longdouble)fVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)