CTerrorGameRules::GetRemainingAccumulatedTime
0x005075c0 · 60 bytes · __thiscall
_ZNK16CTerrorGameRules27GetRemainingAccumulatedTimeEv
Decompiled
undefined (1 param)
/* CTerrorGameRules::GetRemainingAccumulatedTime() const */
longdouble __thiscall CTerrorGameRules::GetRemainingAccumulatedTime(CTerrorGameRules *this)
{
longdouble lVar1;
float fVar2;
lVar1 = (longdouble)CalculateRoundDuration(this);
fVar2 = *(float *)(this + 0x44c) - (float)lVar1;
if (fVar2 <= 0.0) {
fVar2 = 0.0;
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.