CTerrorGameRules::GetRoundDuration
0x00507340 · 101 bytes · __thiscall
_ZNK16CTerrorGameRules16GetRoundDurationEi
Decompiled
undefined (2 params)
/* CTerrorGameRules::GetRoundDuration(int) const */
longdouble __thiscall CTerrorGameRules::GetRoundDuration(CTerrorGameRules *this,int param_1)
{
char cVar1;
int iVar2;
longdouble lVar3;
if (((param_1 == 2) && (*(float *)(this + 0x444) != 0.0)) && (*(float *)(this + 0x448) == 0.0)) {
lVar3 = (longdouble)CalculateRoundDuration(this);
return lVar3;
}
cVar1 = HasPlayerControlledZombies();
iVar2 = 0;
if (cVar1 != '\0') {
iVar2 = GetVersusTeamFor(param_1);
iVar2 = iVar2 + -1;
}
return (longdouble)*(float *)(this + iVar2 * 4 + 0x470);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.