L L4D2node

CDirectorScavengeMode::ScavengeUpdateScenarioState

0x008b34b0 · 286 bytes · __thiscall

_ZN21CDirectorScavengeMode27ScavengeUpdateScenarioStateEv

Decompiled

undefined (1 param)

/* CDirectorScavengeMode::ScavengeUpdateScenarioState() */

void __thiscall CDirectorScavengeMode::ScavengeUpdateScenarioState(CDirectorScavengeMode *this)

{
  char cVar1;
  int iVar2;
  int iVar3;
  longdouble lVar4;
  ScavengeApproachingRoundWin local_1d [13];
  
  cVar1 = CTerrorGameRules::IsScavengeMode();
  if ((cVar1 != '\0') && (this[8] != (CDirectorScavengeMode)0x0)) {
    UpdateMusicIntensity(this);
    if (this[0xb] == (CDirectorScavengeMode)0x0) {
      cVar1 = '\0';
      lVar4 = (longdouble)CTerrorGameRules::GetRemainingAccumulatedTime(g_pGameRules);
      if ((float)lVar4 <= 0.0) {
        cVar1 = OnRoundTimeExpired(this);
      }
    }
    else {
      cVar1 = UpdateOvertimeState(this);
    }
    iVar2 = CTerrorGameRules::GetScavengeTeamScore(g_pGameRules,2,-1);
    iVar3 = CTerrorGameRules::GetScavengeTeamScore(g_pGameRules,3,-1);
    if (((*(int *)(TheDirector + 0x3a0) < 1) && (iVar3 != 0 || iVar2 != 0)) || (cVar1 != '\0')) {
LAB_008b35b6:
      CDirector::InitiateEndScenario(TheDirector);
      return;
    }
    if (TheDirector[0x4e5] != (CDirector)0x0) {
      if (iVar3 < iVar2) goto LAB_008b35b6;
      if ((iVar3 == 0) || (iVar2 != iVar3)) {
        this[9] = (CDirectorScavengeMode)0x0;
      }
      else if (this[9] == (CDirectorScavengeMode)0x0) {
        this[9] = (CDirectorScavengeMode)0x1;
        ForEachTerrorPlayer<ScavengeApproachingRoundWin>(local_1d);
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)