CDirectorScavengeMode::OnRoundTimeExpired
0x008b31c0 · 127 bytes · __thiscall
_ZN21CDirectorScavengeMode18OnRoundTimeExpiredEv
Decompiled
undefined (1 param)
/* CDirectorScavengeMode::OnRoundTimeExpired() */
undefined1 __thiscall CDirectorScavengeMode::OnRoundTimeExpired(CDirectorScavengeMode *this)
{
bool bVar1;
int iVar2;
CInfoDirector *this_00;
ScavengeTimeoutScan local_d [5];
bVar1 = ForEachSurvivor<ScavengeTimeoutScan>(local_d);
if (bVar1) {
iVar2 = CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"info_director");
if (iVar2 != 0) {
this_00 = (CInfoDirector *)
__dynamic_cast(iVar2,&CBaseEntity::typeinfo,&CInfoDirector::typeinfo,0);
if (this_00 != (CInfoDirector *)0x0) {
CInfoDirector::OnScavengeTimerExpired(this_00);
}
}
return 1;
}
OnStartOvertime(this);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.